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|title={{PAGENAME}}
|title={{PAGENAME}}
|title_mode=prepend
|title_mode=prepend
|description=The {{PAGENAME}} is a Swamp and Mountain locale introduced in Monster Hunter Rise Sunbreak, characterized by its 3 differing environments suiting the Three Lords; a swampy forest for [[Garangolm]], a frozen mountain-scape for [[Lunagaron]], and decayed castle ruins for [[Malzeno]].
|description=The {{PAGENAME}} is a Swamp, Mountain, and Ruins locale introduced in Monster Hunter Rise Sunbreak, characterized by its 3 differing environments suiting the Three Lords; a swampy forest for [[Garangolm]], a frozen mountain-scape for [[Lunagaron]], and decayed castle ruins for [[Malzeno]].
|keywords={{PAGENAME}}, Monster Hunter, Monster Hunter Rise Sunbreak, MHRS, MHRise, Monster Hunter Rise, Garangolm, Lunagaron, Malzeno, Primordial Malzeno, Gore Magala, Shagaru Magala
|keywords={{PAGENAME}}, Monster Hunter, Monster Hunter Rise Sunbreak, MHRS, MHRise, Monster Hunter Rise, Garangolm, Lunagaron, Malzeno, Primordial Malzeno, Gore Magala, Shagaru Magala
|image=
|image=
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|Japanese Name=城塞高地
|Japanese Name=城塞高地
|Game Appearances=[[MHRS]]
|Game Appearances=[[MHRS]]
|Habitat Type=[[Swamps]]<br/>[[Mountains]]
|Habitat Type=[[Swamps]]<br>[[Mountains]]<br>[[Ruins]]
|Number of Areas=14
|Number of Areas=14
|Apex Predator=[[Lunagaron]]
|}}
|}}


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__TOC__
__TOC__


==Description==
==Description==
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=====Area 1: Shelter Plains=====
=====Area 1: Shelter Plains=====
This zone in the south has a large decrepit wall which hides and guards the Main Camp south of it. A bridge that leads over a small river which goes to the ocean rests here. Tan, dormant grass lives in this area, but small vivid Sending Sprigs still take up space. [[Gowngoat]] tread this area and Area 2 above, so predators like [[Rathalos]] and [[Seregios]] often fly here for sustenance.
This zone in the south has a large decrepit wall which hides and guards the Main Camp south of it. A bridge that leads over a small river which goes to the ocean rests here. Tan, dormant grass lives in this area, but small vivid Sending Sprigs still take up space. [[Gowngoat]] tread this area and Area 2 above, so predators like [[Rathalos]] and [[Seregios]] often fly here for sustenance.


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=====Area 2: Fortress Border=====
=====Area 2: Fortress Border=====
In the center of the map lies Area 2. This is a common sprawling battleground for all monsters, numerous turf wars and severe bloodshed taking place here. A small destroyed bunker rests south of the main area, where many large monsters hop on top and take a nap. This area borders every major division: swamps to the west and southwest, mountains to the north, and most noticeably the giant fortress ruins gate and bridge to the east. Decayed Dragonators protrude from the gates, and monsters come and go to Area 3 as they please on this ruined passage.
In the center of the map lies Area 2. This is a common sprawling battleground for all monsters, numerous turf wars and severe bloodshed taking place here. A small destroyed bunker rests south of the main area, where many large monsters hop on top and take a nap. This area borders every major division: swamps to the west and southwest, mountains to the north, and most noticeably the giant fortress ruins gate and bridge to the east. Decayed Dragonators protrude from the gates, and monsters come and go to Area 3 as they please on this ruined passage.


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=====Area 3: Ruins Town=====
=====Area 3: Ruins Town=====
To the west past the great fortress walls is a ruined town protected by equally ruined walls. [[Pyrantula]]s often roam this area. Some materials like mushrooms and Hunting Helper Endemic Life grow and live in the town.  
To the west past the great fortress walls is a ruined town protected by equally ruined walls. [[Pyrantula]]s often roam this area. Some materials like mushrooms and Hunting Helper Endemic Life grow and live in the town.  


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=====Area 4: Ruins Tower=====
=====Area 4: Ruins Tower=====
North east of the main Area 2 is a ruined tower, also bordered by a tall mountain cliff adorned with pure solid ice. This tower when struck by a monster or large barrel bomb will leak some usable hunting items before being destroyed. A tunnel leads to a spanning cave system only large monsters can travel to different areas through.
North east of the main Area 2 is a ruined tower, also bordered by a tall mountain cliff adorned with pure solid ice. This tower when struck by a monster or large barrel bomb will leak some usable hunting items before being destroyed. A tunnel leads to a spanning cave system only large monsters can travel to different areas through.


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=====Area 5: Mountain Gate=====
=====Area 5: Mountain Gate=====
North to central Area 2 is Area 5. This area is divided by a high ground and a lower ground. Many monsters hop up to the higher ground to rest and idle, though it is certainly no safe place as further north is the trail to Area 6. Southeast in the lower ground is another entrance to the spanning monster cave system.
North to central Area 2 is Area 5. This area is divided by a high ground and a lower ground. Many monsters hop up to the higher ground to rest and idle, though it is certainly no safe place as further north is the trail to Area 6. Southeast in the lower ground is another entrance to the spanning monster cave system.


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=====Area 6: Snowy Ruins=====
=====Area 6: Snowy Ruins=====
Further up north lies a medium space lined with pavement. From here to Areas 7, 8, and 9 are many Mountain/Snowfield dwelling monsters. [[Remobra]]s often hover around in this spot. The appearance of the ruins and pavement suggest a town square of some kind, before it was consumed by nature in these mountains.
Further up north lies a medium space lined with pavement. From here to Areas 7, 8, and 9 are many Mountain/Snowfield dwelling monsters. [[Remobra]]s often hover around in this spot. The appearance of the ruins and pavement suggest a town square of some kind, before it was consumed by nature in these mountains.


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=====Area 7: Mountain Peak=====
=====Area 7: Mountain Peak=====
At the very top corner of the locale lies an open battleground surrounded by walls frozen over, with a large ruined tower north of the Area, assaulted by heavy snow. One of the three corners of the map assumed to be [[Lunagaron]]'s turf. Other than a Vigorwasp and some materials, not much life exists here, and is often a theatric sparring ground against a dangerous threat like [[Shagaru Magala]] or [[Primordial Malzeno]].
At the very top corner of the locale lies an open battleground surrounded by walls frozen over, with a large ruined tower north of the Area, assaulted by heavy snow. One of the three corners of the map assumed to be [[Lunagaron]]'s turf. Other than a Vigorwasp and some materials, not much life exists here, and is often a theatric sparring ground against a dangerous threat like [[Shagaru Magala]] or [[Primordial Malzeno]].


=====Area 8: Cave Mouth Pass=====
=====Area 8: Cave Mouth Pass=====
In the northwest is a frozen mountain path, surrounded by four different paths to areas, including a cave mouth to Area 9.
In the northwest is a frozen mountain path, surrounded by four different paths to areas, including a cave mouth to Area 9.


=====Area 9: Frozen Cave=====
=====Area 9: Frozen Cave=====
A frozen underground cave with two exits. Flying monsters can enter through a hole in the northeast wall. Many monsters living in the cold climate come here to sleep. Any terrain damage dealt here will be Ice damage (and Iceblight), from [[Arzuros]] rocks to [[Furious Rajang]] boulder throws.
A frozen underground cave with two exits. Flying monsters can enter through a hole in the northeast wall. Many monsters living in the cold climate come here to sleep. Any terrain damage dealt here will be Ice damage (and Iceblight), from [[Arzuros]] rocks to [[Furious Rajang]] boulder throws.


=====Area 10: Swamp Barrens=====
=====Area 10: Swamp Barrens=====
A dull portion of the west swamp, with an exclusive poison tree trap that creates a poison pool when struck by a monster or large barrel bomb. Many [[Boggi]]s love to hunt in this sprawling swamp, and especially in this specific Area.
A dull portion of the west swamp, with an exclusive poison tree trap that creates a poison pool when struck by a monster or large barrel bomb. Many [[Boggi]]s love to hunt in this sprawling swamp, and especially in this specific Area.


=====Area 11: Mossy Lodge=====
=====Area 11: Mossy Lodge=====
The furthest west area of the map, some nature-overtaken houses and stone pavement rest here, with some small puddles. Despite being abandoned for some time, what are assumed to be Thunderbugs are still trapped in an old hanging lantern among the houses. This is [[Garangolm]]'s territory of the 3 environments.  
The furthest west area of the map, some nature-overtaken houses and stone pavement rest here, with some small puddles. Despite being abandoned for some time, what are assumed to be Thunderbugs are still trapped in an old hanging lantern among the houses. This is [[Garangolm]]'s territory of the 3 environments.  


=====Area 12: Swamp Nest=====
=====Area 12: Swamp Nest=====
A (mostly) safer haven for monsters to sleep, obscured by large rock formations and mossy tree remains.
A (mostly) safer haven for monsters to sleep, obscured by large rock formations and mossy tree remains.


=====Area 13: Resinmire Swamp=====
=====Area 13: Resinmire Swamp=====
In this swamp area, many mossy trees strangely cause sap to flow into a pool named the Resinmires. Thornytoads are native to this Area, when they fully climb up a stump or stone and happen to jump off when a monster is nearby, they'll stick to that monster. [[Pyrantula]]s and [[Hornetaur]]s roam here often.


In this swamp area, many mossy trees strangely cause sap to flow into a pool named the Resinmires. Thornytoads are native to this Area, when they fully climb up a stump or stone and happen to jump off when a monster is nearby, they'll stick to that monster. [[Pyrantula]]s and [[Hornetaur]]s roam here often.
Like most watery terrain, any terrain damage dealt here becomes Water damage and Waterblight.


Two different fishing areas exist both to the northwest among some ruins, and to the south via a hole in a tree that the player must use Wirebugs to hop into.
Two different fishing areas exist both to the northwest among some ruins, and to the south via a hole in a tree that the player must use Wirebugs to hop into.


=====Area 14: Cursed Cathedral=====
=====Area 14: Cursed Cathedral=====
 
The easternmost Area of the map, ruled by [[Malzeno]]. It is an old cathedral of the ruins section, with a strange altar that glows red with a water-like reflection on the walls, and coral-like tendrils that branch out. The altar itself accumulated Malzeno's crystallized life energy it leaves behind, and allowed [[Qurio]] to feed off of it after their [[Gaismagorm|true master]]'s death.
The easternmost Area of the map, ruled by [[Malzeno]]. It is an old cathedral of the ruins section, with a strange coffin that glows red with a water-like reflection on the walls, and coral-like tendrils that branch out. Whether its influenced by the [[Qurio]] or their [[Gaismagorm|master]] is unknown.


==Monsters==
==Monsters==
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{{IconPickerElem2|MHRS|Apex Zinogre}}
{{IconPickerElem2|MHRS|Apex Zinogre}}
</div>
</div>
==Other Languages==
{{OtherLanguages
|Class=center
|Japanese=城塞高地
|Korean=요새고원
|International=Citadel <br/> Fortress of Turmoil
|Spanish=Bastión
|French=Citadelle
|German=Zitadelle
|Italian=Cittadella
|Portuguese=Forte
|Chinese=城塞高地 <small>(Simplified & Traditional)</small>
}}


==Notes==
==Notes==
*Citadel was Admiral Galleus' original home before its downfall.
*Citadel was [[Admiral Galleus]]' original home before its downfall.


==Sources==
==Sources==
<references />
<references />
==See also==
==See also==
* [[Monster Hunter Rise Sunbreak]]
*[[Monster Hunter Rise Sunbreak]]
* [[Elgado Outpost]]
*[[Elgado Outpost]]
* [[Shrine Ruins]]
*[[Shrine Ruins]]
* [[Frost Islands]]
*[[Frost Islands]]
* [[Flooded Forest (MHRise)]]
*[[Flooded Forest (MHRise)]]
* [[Lava Caverns]]
*[[Lava Caverns]]
* [[Jungle (MHRS)]]
*[[Jungle (MHRS)]]


{{LocaleListBox}}
{{LocaleListBox}}

Latest revision as of 19:40, 26 September 2024

Citadel
城塞高地
[[File:|250x250px|center]]
Game Appearances MHRS
Habitat Type Swamps
Mountains
Ruins
Number of Areas 14
Apex Predator Lunagaron

The Citadel is a locale introduced in, and exclusive to, Monster Hunter Rise Sunbreak.

It is the second locale unlocked in Sunbreak for the player, and is characterized by 3 various environments.
Monsters such as Boggi, Garangolm, Lunagaron, and Malzeno can be found here.

Description

The Citadel consists of three different environments. The west/south-west chunk is a vivid marsh, with murky mud and a strange poisonous tree. The north chunk is a snowy mountainous region, also complete with an underground icy cave. The east chunk is idyllic fortress ruins, with decayed houses and an underground sewer tunnel. The locale is separated into 14 areas.

Area 1: Shelter Plains

This zone in the south has a large decrepit wall which hides and guards the Main Camp south of it. A bridge that leads over a small river which goes to the ocean rests here. Tan, dormant grass lives in this area, but small vivid Sending Sprigs still take up space. Gowngoat tread this area and Area 2 above, so predators like Rathalos and Seregios often fly here for sustenance.

Beyond this wall to the south rests the Main Camp.

Area 2: Fortress Border

In the center of the map lies Area 2. This is a common sprawling battleground for all monsters, numerous turf wars and severe bloodshed taking place here. A small destroyed bunker rests south of the main area, where many large monsters hop on top and take a nap. This area borders every major division: swamps to the west and southwest, mountains to the north, and most noticeably the giant fortress ruins gate and bridge to the east. Decayed Dragonators protrude from the gates, and monsters come and go to Area 3 as they please on this ruined passage.

Beneath the bridge is a shallow river, a small destroyable (barrel bomb needed) door just south of the bridge goes into a wall and is filled with valuable relics. To the southwest of the main area in the ravine is a fishing spot.

Area 3: Ruins Town

To the west past the great fortress walls is a ruined town protected by equally ruined walls. Pyrantulas often roam this area. Some materials like mushrooms and Hunting Helper Endemic Life grow and live in the town.

A sewer hole entrance with a lantern leads deep underground to a sewer with some water flowing in it. A rather unnoticeable hole in the vine ladder walls leads to a forgotten room with 1 out of 2 Scale Lizards in the Citadel. Further in this room is a tunnel to a secluded patio with a view to the ocean.

Area 4: Ruins Tower

North east of the main Area 2 is a ruined tower, also bordered by a tall mountain cliff adorned with pure solid ice. This tower when struck by a monster or large barrel bomb will leak some usable hunting items before being destroyed. A tunnel leads to a spanning cave system only large monsters can travel to different areas through.

High atop the cliffs even farther northeast, should the hunter make the Wirebug-slinging climb, is a ruined house on its side presumably fallen from weak terrain. On top rests the majestic Gargolda, a rare Endemic Life exclusive to this locale, and the 2nd out of 2 Scale Lizards of the Citadel.

Further north up into the mountains rests the Citadel's only Sub-Camp. West of the sub-camp is a tunnel with 3 Red Spiribirds and a relic inside. Taking a vine covered wall in Area 5 with Golden Spiribugs fluttering will make a good climbing path to the site.

Area 5: Mountain Gate

North to central Area 2 is Area 5. This area is divided by a high ground and a lower ground. Many monsters hop up to the higher ground to rest and idle, though it is certainly no safe place as further north is the trail to Area 6. Southeast in the lower ground is another entrance to the spanning monster cave system.

Southwest of this area, higher up on a mountain, lies an entrance hole to an illuminated cave maze. The main egg-type collectible, the Ice Crystal Cluster, is found here (like all egg-types, it must be carried to Main Camp). Deeper in the maze is an exit to the pathway between Areas 5 and 10, just opposite side of the cave mouth leading to Area 9.

Area 6: Snowy Ruins

Further up north lies a medium space lined with pavement. From here to Areas 7, 8, and 9 are many Mountain/Snowfield dwelling monsters. Remobras often hover around in this spot. The appearance of the ruins and pavement suggest a town square of some kind, before it was consumed by nature in these mountains.

A fishing spot north of the path between Areas 5 and 6 rests, opposite side of the Sub-Camp's Spiribird tunnel.

Area 7: Mountain Peak

At the very top corner of the locale lies an open battleground surrounded by walls frozen over, with a large ruined tower north of the Area, assaulted by heavy snow. One of the three corners of the map assumed to be Lunagaron's turf. Other than a Vigorwasp and some materials, not much life exists here, and is often a theatric sparring ground against a dangerous threat like Shagaru Magala or Primordial Malzeno.

Area 8: Cave Mouth Pass

In the northwest is a frozen mountain path, surrounded by four different paths to areas, including a cave mouth to Area 9.

Area 9: Frozen Cave

A frozen underground cave with two exits. Flying monsters can enter through a hole in the northeast wall. Many monsters living in the cold climate come here to sleep. Any terrain damage dealt here will be Ice damage (and Iceblight), from Arzuros rocks to Furious Rajang boulder throws.

Area 10: Swamp Barrens

A dull portion of the west swamp, with an exclusive poison tree trap that creates a poison pool when struck by a monster or large barrel bomb. Many Boggis love to hunt in this sprawling swamp, and especially in this specific Area.

Area 11: Mossy Lodge

The furthest west area of the map, some nature-overtaken houses and stone pavement rest here, with some small puddles. Despite being abandoned for some time, what are assumed to be Thunderbugs are still trapped in an old hanging lantern among the houses. This is Garangolm's territory of the 3 environments.

Area 12: Swamp Nest

A (mostly) safer haven for monsters to sleep, obscured by large rock formations and mossy tree remains.

Area 13: Resinmire Swamp

In this swamp area, many mossy trees strangely cause sap to flow into a pool named the Resinmires. Thornytoads are native to this Area, when they fully climb up a stump or stone and happen to jump off when a monster is nearby, they'll stick to that monster. Pyrantulas and Hornetaurs roam here often.

Like most watery terrain, any terrain damage dealt here becomes Water damage and Waterblight.

Two different fishing areas exist both to the northwest among some ruins, and to the south via a hole in a tree that the player must use Wirebugs to hop into.

Area 14: Cursed Cathedral

The easternmost Area of the map, ruled by Malzeno. It is an old cathedral of the ruins section, with a strange altar that glows red with a water-like reflection on the walls, and coral-like tendrils that branch out. The altar itself accumulated Malzeno's crystallized life energy it leaves behind, and allowed Qurio to feed off of it after their true master's death.

Monsters

Small Monsters

Large Monsters

Other Languages

Other Languages
日本語 城塞高地
한국어 요새고원
International Citadel
Fortress of Turmoil
Español Bastión
Français Citadelle
Deutsch Zitadelle
Italiano Cittadella
Português Forte
中文 城塞高地 (Simplified & Traditional)

Notes

Sources


See also

Locations
Villages, Towns, & Cities Base CampKunafaAzuzAsteraThird Fleet Research BaseSelianaKamuraElgado OutpostVal HabarHarthCheeko SandsCatharBhernaWycademySoaratoriumMogaLoc-LacYukumoTanziaJumboDundormaPokkeKokotoMinegarde

Mezeporta (Frontier)Pallone CaravanMilardMezeporta (Online)Hunter's ManorFelyne VillageShanbaruFelyne Isles

HakumGildegaranOasumAlbaraxGeo-FulkrightKoapniMahanaRutohKuanLulucionFelyne ShelterNua TeLaquaEl Te UnaValuxFuugaSelelkaMaha Elg

AkamaayaRaiga's VillageAiden's VillageTsukito

Habitats ForestsJunglesSavannahsSwampsDesertsSnowfieldsHighlandsMountainsVolcanoesCavesOceansRuinsUnique HabitatsSpecial Locales
Sixth Generation Windward PlainsScarlet ForestOilwell Basin
Fifth Generation Ancient ForestWildspire WasteCoral HighlandsRotten ValeElder's RecessHoarfrost ReachGuiding Lands
Shrine RuinsFrost IslandsSandy Plains (MHRise)Flooded Forest (MHRise)Lava CavernsCitadelJungle (MHRS)

Great RavineEverstreamConfluence of FatesCaverns of El DoradoSeliana Supply CacheOrigin IsleSecluded ValleyRed StrongholdCoral PalaceInfernal SpringsYawning AbyssForlorn Arena (MHRS)
Arena (New World)Special ArenaArena (MHRise)

Fourth Generation Ancestral SteppeSunken Hollow (Volcanic Hollow) • Primal ForestFrozen SeawayHeaven's MountDunesJurassic FrontierVerdant HillsMarshlandsArctic RidgeRuined Pinnacle

EverwoodIngle IsleSanctuaryTower SummitSpeartip CragGreat SeaFortress (4th)Castle Schrade (4th)BattlequartersWyvern's EndForlorn CitadelForlorn Arena (4th)
Arena (4th)Slayground

Third Generation Deserted IslandSandy PlainsFlooded ForestTundraVolcano (3rd)Misty Peaks

Underwater RuinGreat DesertSacred LandPolar FieldLava CanyonSacred PinnacleTainted Sea
Land ArenaWater ArenaSmall Arena

Second Generation JungleDesertSwampVolcano (2nd)Snowy MountainsTower 1 (Tower 2) • Great Forest

TownTower 3Snowy Mountains Peak
Arena (2nd)Great Arena (2nd)Moat Arena (2nd)

First Generation Forest and HillsOld JungleOld DesertOld SwampOld Volcano

FortressCastle Schrade (1st)Battleground
Arena (1st)Great Arena (1st)

Frontier Generation HighlandTide IslandGorgePolar SeaFlower FieldWhite LakePainted WaterfallsSky CorridorFortress Ruins

Interceptor's BaseNest HoleGreat Forest PeakSolitude Island (Solitude Island Depths) • Large Exploration ShipWorld's End (Frontier)Deep CraterBamboo ForestCloud Viewing FortressHistorical Site
Competition Arena

Online Generation Dawnwind ValleyHermit ForestThunderous SandsKumbel WetlandsAncestral TombEsther LakeYilufa Snowy MountainsDark Veil ForestClamorous RidgeMoonlandsGhost Rune VolcanoesFirefly Mountain StreamGlacial ValleyAncient TowerMerchant District

Beacon WallsRiverleaf ValleyArid BattlefieldEternal VolcanoRock Flowing FieldGreat Fortress Lake
Arena (MHO)Trial Ground

Stories Generation Pondry Hills (Mt. Pondry Caves, Whistill Forest) • Darj Snowfields (Wintertide Tunnel) • Perennial PassMonsonne PlainsBabda Rainforest (Peculiar Den, Great Tree of Babda) • Trese DesertDovan Volcano (Manelger's Laboratory) • Naubaka Island (Aowa Valley, Paupau Beach) • Mt. Celion (Ruins of Zalam) • Tower of Illusion
Hakolo Island (Elder's Lair) • AlcalaLoloskaLamure (Lamure Tower, Pomore Garden) • Terga