Wildspire Waste: Difference between revisions
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=====Area 11: The Limestone Cave===== | =====Area 11: The Limestone Cave===== | ||
=====Area 12: The | =====Area 12: The Wyvern Nest===== | ||
=====Area 13: The Underground Cavern===== | =====Area 13: The Underground Cavern===== |
Revision as of 14:48, 30 November 2023
Wildspire Waste 大蟻塚の荒地 | |
---|---|
Game Appearances | MHW |
Habitat Type | Deserts |
Number of Areas | 15 |
Apex Predator | None |
The Wildspire Waste is a locale introduced in, and exclusive to, Monster Hunter: World.
It is the second locale the player has access to, and is characterized by an arid, hot environment.
Monsters such as Barroth and Diablos can be found here.
Description
The Wildspire Waste consists of a vast desert area broken up by a small forest in the west and a marsh in the southeast. It is located east of the Ancient Forest, and borders both on it and Astera. The main landmarks of this locale are the Wildspires, massive anthills constructed by Carrier Ants.[1]The locale is quite flat, with few drastic changes in elevation. Both the small forest and the marsh found in the Wildspire Waste are themselves vestiges of the Ancient Forest, the former being the furthest growths of greenery to originate from the forest, while the latter is formed by the water that originates in the Ancient Tree's water reservoir.[2] In the northeast stands the largest Wildspire, which is home to two species of insects: The Carrier Ants that constructed it, and the parasitic Flashflies which glow at night in order to persuade the ants to feed their larvae.[3] This locale has been compared to an ancient temple in terms of structure and atmosphere.[1]
Area 1: The Rock-face Wasteland
The southwestern corner of the locale is called the Wasteland of Rock Faces. [4] This area is a small valley nestled between the rocky walls of the canyon. Kelbi and Apceros can be found prancing around. In the north of the area, a waterfall originating in the Ancient Forest creates a small, green pond.
In the furthest southwestern corner, one finds the road to Astera, signalled by a wooden Gate. Immediately north of that gate sits the Wildspire Waste Southwest Camp (1), the base camp of the locale. Both a rocky slope in the southwest and a waterstream in the northwest lead to the adjacent Area 4. By the waterfall pond, one can either go through the pond and enter Area 2 or take the rocky pathway immediately in front of the pond to venture into the higher level of Area 5.
Area 2: The Silent Forest
In the east of the locale stands the Silent Forest[5], the last vestige of the Ancient Forest. This shaded forest area is partially waterlogged, creating a very different environment compared to the rest of the Waste. Bushes and dense vegetation spring up wherever light penetrates through the tree tops, leaving the rest of the floor somewhat bare. Mushrooms and Herbs that are otherwise rare in the locale grow freely in this area. Rathian and Pink Rathian are known to pass through here often.
From here, one can enter Areas 1, 3, 5 and 6, which are all accessible through narrow pathways.
Area 3: The Poison Forest
In this area, the ground changes color, being much browner and more in line with the Wildspire Waste's general look. Poisoncups grow here, and can be used to envenomate man and monster alike. This is the only place in the Wildspire Waste where Toadstools can be found. Sometimes, Gajalaka, as well as Mosswine gather here.
This Area connects to Area 2 through two separate paths, on different elevations. It also allows access to the open Area 6.
Area 4: The Shallow Marsh
In the central south of the locale, one enters the large swamp that defines the southern half of the Wildspire Waste. This Area comprises the marsh' shallow beginnings, forming through a stream entering the zone in the northwest. Pink watergrass sways in the breeze, and numerous monsters are known to come here to drink. The shallower areas are full of Paratoads, while the deeper spots belong to the Gajau. In a small rock clearing on the southern edge of the water, under a large stone arch inscribed with ancient text, one can find the nesting grounds of the Apceros.
This Area seamlessly transitions into Area 9, and also offers paths to Areas 1 and 5.
Area 5: The Minor Valley Corridor
This thin wedge cuts through a massive rock wall and connects the north and south of the Wildspire Waste. High stone faces encircle it tightly, and a small hole, just large enough to crawl through, allows entry to a small cave where Mosswine often hide. Across the entire corridor, Kestodon stake their claim to it as their territory.
The main corridor connects Areas 4, 6 and 7. Through the small cave, Area 1 can also be reached.
Special Area: The Vantage Point
Accessible from Areas 1 and 2, this place hangs above Area 5 and is counted as part of it. It is made up of a rocky tunnel carved into a canyon wall. A set of vine walls allows travelers to ascend to the top of the rock structure. Here, various cacti can be gathered, and numerous birds make their nest here. It is also a perfect spot to oversee the entire Wildspire Waste from.
Area 6: The Ledge-filled Wasteland
Area 7: The Major Valley Corridor
Area 8: The Wildspire Sanctum
Area 9: The Boggy Marsh
Area 10: The Muddy Swamp
Area 11: The Limestone Cave
Area 12: The Wyvern Nest
Area 13: The Underground Cavern
Area 14: The Sand Curtain
Area 15: The Underground Den
Monsters
Small Monsters
Large Monsters
Game Data
Gathering
Items that can be gathered by hand while moving. Note that in Monster Hunter: World, these spots do not have a % chance to drop various items. They will always give the player the same item every time. They also are not affected by which Rank (Low, High or Master) the locale is visited at.
Item | Areas |
---|---|
Herb | 1, 4, 5, 6, 7, 8, 9, 11, 14, 15 |
Honey | 4, 5, 6, 10, 15 |
Antidote Herb | 2, 5, 7, 11 |
Fire Herb | 1, 4 |
Ivy | 5 |
Sleep Herb | 4, 9 |
Flowfern | 1 |
Nulberry | 10 |
Needleberry | 1, 4, 6, 7, 8 |
Latchberry | 1, 2, 4, 9, 10, 11 |
Slashberry | 6, 8, 15 |
Bomberry | 11 |
Might Seed | 2, 10, 15 |
Smokenut | 3 |
Flamenut | 1, 8, 11, 13 |
Blastnut | 7, 11, 13 |
Blue Mushroom | 2, 5 |
Toadstool | 3 |
Parashroom | 1, 5 |
Nitroshroom | 6 |
Exciteshroom | 10 |
Mandragora | 11 |
Bitterbug | 1, 5, 11, 13 |
Flashbug | 5 |
Thunderbug | 8 |
Godbug | 4, 7, 15 |
Baitbug | 11 |
Spiderweb | 5, 11 |
Mining
Items that are mined from either Blue or Red Mining Outcrops. Note that Mining Spots will drop various items at set % chances. Which specific items are available is also affected by the Rank (Low, High or Master) that the locale is visited at. Drops are also affected by the games Upsurge mechanic, wherein maps will have altered drop chances (usually favoring rare items) for certain resources during Upsurge events.
Blue Mining Outcrop | |||
---|---|---|---|
Item | Rank | % Chance | % Chance with Upsurge |
Iron Ore | Low | 50% | 34% |
Earth Crystal | Low | 34% | 41% |
Machalite Ore | Low | 13% | 18% |
Lightcrystal | Low | 3% | 7% |
Earth Crystal | High | 41% | - |
Earth Crystal x2 | High | - | 30% |
Machalite Ore | High | 23% | - |
Machalite Ore x2 | High | - | 18% |
Lightcrystal | High | 12% | 15% |
Novacrystal | High | 3% | 7% |
Carbalite Ore | High | 21% | 30% |
Eltalite Ore | Master | 60% | 53% |
Meldspar Ore | Master | 22% | 22% |
Novacrystal | Master | 13% | 18% |
Purecrystal | Master | 5% | 7% |
Red Mining Outcrop | |||
---|---|---|---|
Item | Rank | % Chance | % Chance with Upsurge |
Earth Crystal | Low | 100% | 100% |
Dragonite Ore | High | 50% | 33% |
Dragonvein Crystal | High | 34% | 41% |
Spiritcore Ore | High | 13% | 21% |
Novacrystal | High | 3% | 7% |
Spiritvein Crystal | Master | 45% | 45% |
Dragonvein Shard | Master | 44% | - |
Dragonvein Coal | Master | - | 38% |
Dreamcore Ore | Master | 8% | 12% |
Dragoncore Ore | Master | 3% | 5% |
Bonepile
Items that are found in Bonepiles. Note that Bonepiles will drop various items at set % chances. Which specific items are available is also affected by the Rank (Low, High or Master) that the locale is visited at. Drops are also affected by the games Upsurge mechanic, wherein maps will have altered drop chances (usually favoring rare items) for certain resources during Upsurge events.
Item | Rank | % Chance | % Chance with Upsurge |
---|---|---|---|
Monster Bone S | Low | 80% | 50% |
Monster Bone S x2 | Low | - | 20% |
Boulder Bone | Low | 20% | 30% |
Monster Bone S | High | 45% | - |
Monster Bone S x2 | High | - | 23% |
Boulder Bone | High | 20% | 30% |
Quality Bone | High | 30% | 40% |
Dragonbone Relic | High | 5% | 7% |
Thick Bone | Master | 72% | 52% |
Thick Bone x2 | Master | - | 18% |
Boulder Bone | Master | 25% | 25% |
Dragonbone Artifact | Master | 3% | 5% |
Account Items
These items reward resource points and are found in special spots across the map. Which specific items are available is also affected by the Rank (Low, High or Master) that the locale is visited at. Drops are also affected by the games Upsurge mechanic, wherein maps will have altered drop chances (usually favoring rare items) for certain resources during Upsurge events. Additionally, their drops are changed during their respective Flourishing state.
Round Cactus Spot | |||
---|---|---|---|
Item | Rank | % Chance | % Chance with Upsurge |
Bauble Cactus | Low | 80% | 60% |
Jewel Cactus | Low | 20% | 40% |
Bauble Cactus | High | 65% | 55% |
Jewel Cactus | High | 30% | 38% |
Kingly Cactus | High | 5% | 7% |
Bauble Cactus | Master | 55% | 44% |
Jewel Cactus | Master | 35% | 42% |
Kingly Cactus | Master | 10% | 14% |
Dragonbloom * | All | 100% | 100% |
Tough-skinned Fruit Spot | |||
---|---|---|---|
Item | Rank | % Chance | % Chance with Upsurge |
Hardfruit | Low | 80% | 60% |
Rockfruit | Low | 20% | 40% |
Hardfruit | High | 65% | 55% |
Rockfruit | High | 30% | 38% |
Wildfruit | High | 5% | 7% |
Hardfruit | Master | 55% | 44% |
Rockfruit | Master | 35% | 42% |
Wildfruit | Master | 10% | 14% |
Divine Apple * | All | 100% | 100% |
Items marked with * are only available when the map displays the Flourishing state
Notes
- It is theorized that the reason the Wildspire Waste even exists is that in this area, changes in vertical density and thickness within the New World landmass have extended the distance between the surface and the life-giving Everstream below, causing a shortage of Bioenergy which lead to the creation of a desert wasteland.[4]