Ancient Forest: Difference between revisions
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=====Area 8: The Forest's Feeding Ground===== | =====Area 8: The Forest's Feeding Ground===== | ||
In the northwestern corner of the locale lies the Forest's Feeding Ground.<ref>''Monster Hunter: World Complete Works'', pg.108</ref> This open area is the prime location for both herbivores and predators to have a little snack.The vegetation is short, save for two vine trees which can be used to trap monsters. Scatternuts also grow here. On the western edge, a small pond offers hydration to passing monsters. Most large Monsters that appear in this locale can venture here, and it is one of the lowest areas that [[Rathalos]] are known to visit. On a small rock nearby, [[Nargacuga]] can often be found relaxing. | In the northwestern corner of the locale lies the '''Forest's Feeding Ground'''.<ref>''Monster Hunter: World Complete Works'', pg.108</ref> This open area is the prime location for both herbivores and predators to have a little snack.The vegetation is short, save for two vine trees which can be used to trap monsters. Scatternuts also grow here. On the western edge, a small pond offers hydration to passing monsters. Most large Monsters that appear in this locale can venture here, and it is one of the lowest areas that [[Rathalos]] are known to visit. On a small rock nearby, [[Nargacuga]] can often be found relaxing. | ||
Tucked away in a small cove sits the '''Ancient Forest Northwest Camp (8)'''. The clearing itself connects Areas 7, 9 and 10. | Tucked away in a small cove sits the '''Ancient Forest Northwest Camp (8)'''. The clearing itself connects Areas 7, 9 and 10. |
Revision as of 14:14, 24 November 2023
Ancient Forest 古代樹の森 | |
---|---|
Game Appearances | MHW |
Habitat Type | Forests |
Number of Areas | 17 |
Apex Predator | None |
The Ancient Forest is a locale introduced in Monster Hunter: World.
It is the first locale the player has access to, and is characterized by a lush, green environment.
Monsters such as Jagras and Anjanath can be found here.
Description
The Ancient Forest consists of a vast forest area with varying vegetation density. Its central landmark is the Ancient Tree, an enormous tree structure that is actually an amalgamation of dozens of smaller trees. [1] With the Ancient Tree as its epicenter, the forest stretches out, transitioning into rocky cliffs, shores and even cave networks. At the very top of the megastructure, rain water accumulates in a natural reservoir, and the Ancient Tree’s roots and branches serve as water distributors from that source, creating channels and trickles that create numerous distinct habitats.[2] It can be broadly separated into three levels: the lower level, the middle level and the peak. The locale has been described to be similar to a tower in structure.[3] Like with most locales, the map is segmented into zones, 17 in this case.
Area 1: The Coastal Plain
The zone in the south-west is called the Coastal Plain [4] and is defined by a wide open plain, saturated with thin and shallow water streams. It derives its name from bordering directly on the south shore of the area, and of the New World Continent itself. The plant species found here don’t grow very tall, making this area ideal for grazing herbivores. Specifically, herds of Aptonoth can commonly be observed munching on the fresh greenery springing up from within and between the streams.
At the northern edge of the plain, one can find a small waterfall and pond. Various fish can be caught here. On the western side of this pond, a path leads to Area 2. A similar path can be found immediately east of the pond, which leads to Area 3.
In the south-western corner of this area sits the Ancient Forest Southwest Camp (1). A narrow path north of the camp leads to Area 9.
Area 2: The Forest of Turfs
In the center of the Ancient Forest’s lower level lies the Forest of Turfs.[4] This zone consists of a shaded clearing with numerous broken and lopsided branches forming walkways for many small monsters. Jagras can be found prancing here, and they are commonly seen using the large branches as highways to get around the forest. This area also includes an entrance to the underground tunnels. It is an optimal spot to intercept Great Jagras on its patrol.
Area 3: The Grassy Field
In the central south of the locale one finds the Grassy Field. As the name suggests, it is an area filled with tall yellowed grass, and connects Areas 1 and 4. Anjanath will often pass through here.
Area 4: The White Sandy Shore
The south-eastern corner of the locale is called the White Sandy Shore[3] and sports a small beach, as well as an entrance into Areas 11 and 5. Further to the east lies the gate to Astera. On the beach, groups of Kestodon can be encountered. It is also common to sight Great Jagras and Anjanath here. A vine tree grows near the beach, which can be used to temporarily trap monsters after it has been knocked over. Travelling directly north from here leads to Area 11.
Area 5: The Foggy Forest
This area is a shaded forest ground, perpetually darkened by the crowns of giant trees. Woodland and Forest Pteryx can sometimes be spotted gliding from tree to tree. In the center of the area, a lonesome Paratoad can often be observed sitting in the shade. Both Pukei-Pukei and Tobi-Kadachi are spotted here somewhat frequently. This area has a south and a north entrance, both of which connect to Area 11.
Area 6: The Spore-filled Forest
In the north-eastern corner lies a clearing where the air is thick with fungus spores. Here, sporepuffs and poisoncups grow aplenty, attracting Vespoids to the area. On an elevated platform, the Pukei-Pukei makes its nest. Following the path directly west from here, one can either move towards Area 7 by taking the dry route, or brave a small pond slightly to the southwest that leads to Area 12.
Area 7: The Hollow Nest
At the northern edge of the locale one finds a green corridor of sorts, leading past and around a large, hollow tree trunk. Various branches and vineways stretch out above this area, and Jagras are often seen using these passageways. Inside the trunk, a spiraling hole eventually leads to a nesting area, which is sometimes used by Kulu-Ya-Ku. This zone connects to Areas 6, 8, 10, 12.
Area 8: The Forest's Feeding Ground
In the northwestern corner of the locale lies the Forest's Feeding Ground.[5] This open area is the prime location for both herbivores and predators to have a little snack.The vegetation is short, save for two vine trees which can be used to trap monsters. Scatternuts also grow here. On the western edge, a small pond offers hydration to passing monsters. Most large Monsters that appear in this locale can venture here, and it is one of the lowest areas that Rathalos are known to visit. On a small rock nearby, Nargacuga can often be found relaxing.
Tucked away in a small cove sits the Ancient Forest Northwest Camp (8). The clearing itself connects Areas 7, 9 and 10.
Monsters
Small Monsters
Large Monsters
Game Data
Gathering
Items that can be gathered by hand while moving. Note that in Monster Hunter: World, these spots do not have a % chance to drop various items. They will always give the player the same item every time. They also are not affected by which Rank (Low, High or Master) the locale is visited at.
Item | Areas |
---|---|
Herb | 1, 2, 3, 4, 6, 7, 8, 9, 11, 13, 14, 15, 16 |
Honey | 2, 6, 8, 10, 11, 14, 15, 17 |
Antidote Herb | 5, 6, 16 |
Fire Herb | 4 |
Ivy | 11, 13, 15 |
Sleep Herb | 14 |
Flowfern | 1, 12, 15 |
Nulberry | 3, 11, 15, 16 |
Needleberry | 1, 2, 4, 7, 8, 13 |
Latchberry | 3, 6, 7, 11, 12, 14, 15 |
Slashberry | 12 |
Bomberry | 11, 14, 17 |
Adamant Seed | 11, 17 |
Smokenut | 6, 14 |
Flamenut | 1, 3, 6, 8, 11, 13, 14, 16 |
Blastnut | 8, 14, 15 |
Dragonstrikenut | 14, 17 |
Blue Mushroom | 4, 6, 7, 8, 11, 13, 15, 17 |
Toadstool | 6, 11, 15 |
Parashroom | 2, 11 |
Nitroshroom | 11 |
Exciteshroom | 11, 15 |
Mandragora | 17 |
Bitterbug | 2, 7, 13 |
Flashbug | 8, 13, 15, 17 |
Thunderbug | 6, 11, 15, 17 |
Godbug | 6, 14, 17 |
Baitbug | 10, 11 |
Spiderweb | 2, 7, 10, 13, 14 |
Mining
Items that are mined from either Blue or Red Mining Outcrops. Note that Mining Spots will drop various items at set % chances. Which specific items are available is also affected by the Rank (Low, High or Master) that the locale is visited at. Drops are also affected by the games Upsurge mechanic, wherein maps will have altered drop chances (usually favoring rare items) for certain resources during Upsurge events.
Item | Rank | % Chance | % Chance with Upsurge |
---|---|---|---|
Iron Ore | Low | 76% | 65% |
Machalite Ore | Low | 21% | 30% |
Lightcrystal | Low | 3% | 5% |
Iron Ore x2 | High | 52% | 35% |
Machalite Ore | High | 17% | - |
Machalite Ore x2 | High | - | 18% |
Lightcrystal | High | 7% | 12% |
Novacrystal | High | 3% | 5% |
Carbalite Ore | High | 21% | 30% |
Eltalite Ore | Master | 76% | 60% |
Meldspar Ore | Master | 21% | 35% |
Purecrystal | Master | 3% | 5% |
Item | Rank | % Chance | % Chance with Upsurge |
---|---|---|---|
Dragonite Ore | High | 50% | 33% |
Dragonvein Crystal | High | 34% | 41% |
Spiritcore Ore | High | 13% | 21% |
Spiritvein Crystal | Master | 45% | 45% |
Dragonvein Shard | Master | 44% | - |
Dragonvein Coal | Master | - | 38% |
Dreamcore Ore | Master | 8% | 12% |
Dragoncore Ore | Master | 3% | 5% |
Bonepile
Items that are found in Bonepiles. Note that Bonepiles will drop various items at set % chances. Which specific items are available is also affected by the Rank (Low, High or Master) that the locale is visited at. Drops are also affected by the games Upsurge mechanic, wherein maps will have altered drop chances (usually favoring rare items) for certain resources during Upsurge events.
Item | Rank | % Chance | % Chance with Upsurge |
---|---|---|---|
Monster Bone S | Low | 80% | 50% |
Monster Bone S x2 | Low | - | 20% |
Ancient Bone | Low | 20% | 30% |
Monster Bone S | High | 47% | - |
Monster Bone S x2 | High | - | 25% |
Ancient Bone | High | 20% | 30% |
Quality Bone | High | 30% | 40% |
Dragonbone Relic | High | 3% | 5% |
Ancient Bone | Master | 25% | 25% |
Thick Bone | Master | 72% | 52% |
Thick Bone x2 | Master | - | 18% |
Dragonbone Artifact | Master | 3% | 5% |
Account Items
These items reward resource points and are found in special spots across the map. Which specific items are available is also affected by the Rank (Low, High or Master) that the locale is visited at. Drops are also affected by the games Upsurge mechanic, wherein maps will have altered drop chances (usually favoring rare items) for certain resources during Upsurge events. Additionally, their drops are changed during their respective Flourishing state.
Item | Rank | % Chance | % Chance with Upsurge |
---|---|---|---|
Sunbloom | Low | 80% | 60% |
Shinebloom | Low | 20% | 40% |
Sunbloom | High | 65% | 55% |
Shinebloom | High | 30% | 38% |
Goldbloom | High | 5% | 7% |
Sunbloom | Master | 55% | 44% |
Shinebloom | Master | 35% | 42% |
Goldbloom | Master | 10% | 14% |
Sunkissed Grass * | All | 100% | 100% |
Item | Rank | % Chance | % Chance with Upsurge |
---|---|---|---|
Gourmet Shroomcap | Low | 80% | 60% |
Exquisite Shroomcap | Low | 20% | 40% |
Gourmet Shroomcap | High | 65% | 55% |
Exquisite Shroomcap | High | 30% | 38% |
Spirit Shroomcap | High | 5% | 7% |
Gourmet Shroomcap | Master | 55% | 44% |
Exquisite Shroomcap | Master | 35% | 42% |
Spirit Shroomcap | Master | 10% | 14% |
Moonlit Mushroom * | All | 100% | 100% |
Items marked with * are only available when the map displays the Flourishing state
Notes
- The Ancient Forest Southwest Camp was the first base camp ever established on the New World Continent.[4]
- Placing down Raw Meat in Area 1 will eventually attract a Great Jagras and (more rarely) an Anjanath. A Great Jagras will drop a shiny after eating the meat.[6]
Sources
- ↑ Monster Hunter: World Complete Works, pg.112
- ↑ Monster Hunter: World Complete Works, pg.116
- ↑ 3.0 3.1 Monster Hunter: World Complete Works, pg.105
- ↑ 4.0 4.1 4.2 Monster Hunter: World Complete Works, pg.104
- ↑ Monster Hunter: World Complete Works, pg.108
- ↑ https://youtu.be/54U63VHIhQY?si=FL4cA-PZ2G6KS_Vs&t=1248
See Also
Monsters associated with that locale, for example.