MHWorld: Items: Difference between revisions
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==[[Kelbi]]== | ==[[Kelbi]]== | ||
{{RefData:MHWorldMonsterMaterial-Kelbi}} | {{RefData:MHWorldMonsterMaterial-Kelbi}} | ||
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==[[Kestodon]]== | |||
{{RefData:MHWorldMonsterMaterial-Kestodon}} | |||
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Latest revision as of 14:17, 17 November 2024
Pick a Monster or Item Type
Important Items in Bold are exclusive to High Rank. For Master Rank materials, consult the corresponding Iceborne page |
Vegetation
Item | Rarity | Price |
---|---|---|
Herb | Rarity 1 | 2z |
A primary ingredient in potions. Gathering: All maps. | ||
Antidote Herb | Rarity 1 | 2z |
A primary ingredient in antidotes. Gathering: All maps. | ||
Fire Herb | Rarity 2 | 4z |
A wondrous, flammable plant. Useful for crafting explosives. Gathering: All maps. | ||
Flowfern | Rarity 2 | 4z |
This plant's leaves store a great amount of water. A component for making Water Ammo. Gathering: All maps. | ||
Snow Herb | Rarity 2 | 6z |
A plant that radiates ice-cold air. Use in combinations to create freeze ammo. Gathering: All maps. | ||
Sleep Herb | Rarity 1 | 5z |
A plant containing sleeping agents. Used to craft tranquilizers. Gathering: All maps. | ||
Ivy | Rarity 1 | 8z |
A lightweight and extremely strong plant. Used to make nets for pitfall traps. Gathering: All maps. | ||
Honey | Rarity 2 | 45z |
Highly nutritious honey. Combine this with Potions to craft Mega Potions for maximum potency. Gathering: All maps. | ||
Might Seed | Rarity 2 | 140z |
Temporarily strengthens your attacks when ingested by improving energy flow. Gathering: Wildspire Waste, Rotten Vale, Elder's Recess. | ||
Adamant Seed | Rarity 2 | 110z |
Temporarily raises your defense when ingested by hardening tissue. Gathering: Ancient Forest, Coral Highlands, Elder's Recess. | ||
Nulberry | Rarity 2 | 120z |
A mysterious berry that cures various blights. Gathering: All maps. | ||
Smokenut | Rarity 1 | 4z |
A nut that produces a copious amount of smoke. Combine with other items to create smoke with various properties. Gathering: All maps. | ||
Dragonfell Berry | Rarity 4 | 78z |
A mysterious berry, rumored for eons to be loathed by dragons. Required to craft Dragon Ammo. Gathering: Wildspire Waste, Coral Highlands, Rotten Vale, Elder's Recess. | ||
Flamenut | Rarity 2 | 12z |
Used to make Gunpowder that increases Ammo firepower. Gathering: All maps. | ||
Blazenut | Rarity 2 | 12z |
Used to make Gunpowder that greatly increases Ammo firepower. Gathering: All maps. | ||
Blue Mushroom | Rarity 2 | 2z |
A mushroom infused with power-enhancing effects. Used in restorative items. Gathering: All maps. | ||
Mandragora | Rarity 3 | 40z |
A dangerous fungus said to draw the life out of people. Beware. Required to craft Max Potions. Gathering: Ancient Forest, Wildspire Waste, Coral Highlands, Rotten Vale. | ||
Nitroshroom | Rarity 2 | 6z |
A hard-to-find mushroom with the power to generate blazing heat. Required to craft Gunpowder. Gathering: Ancient Forest, Wildspire Waste, Rotten Vale, Elder's Recess. | ||
Devil's Blight | Rarity 2 | 60z |
A very rare fungus that pulses with extreme heat. Add to a barrel bomb for a dramatically stronger blast. Gathering: Coral Highlands, Rotten Vale, Elder's Recess. | ||
Parashroom | Rarity 3 | 15z |
A mushroom that induces Paralysis. Required to craft Tranq Bombs. Gathering: All maps. | ||
Toadstool | Rarity 2 | 8z |
A poisonous fungus. Can be used as a toxin for knives. Gathering: All maps. | ||
Exciteshroom | Rarity 3 | 18z |
This one has a very strange aroma. Is it edible? Only one way to find out! Required to craft Farcasters. Gathering: All maps. | ||
Chillshroom | Rarity 3 | 18z |
This mushroom is a primary ingredient in Cool Drinks. Gathering: Elder's Recess. | ||
Needleberry | Rarity 1 | 1z |
A nut covered in needle-like spines. Used to make spread ammo. Gathering: All maps. | ||
Blastnut | Rarity 1 | 4z |
A nut used to make sticky ammo. Gathering: All maps. | ||
Dragonstrike Nut | Rarity 2 | 12z |
A nut that explodes on impact. Used to make Wyvern Ammo. Gathering: All maps. | ||
Slashberry | Rarity 1 | 4z |
Used to make slicing ammo. Gathering: All maps. | ||
Latchberry | Rarity 1 | 4z |
A nut that bears a spiral groove. Used to make Pierce Ammo. Gathering: All maps. | ||
Bomberry | Rarity 2 | 12z |
A nut that ruptures on impact. Used to make cluster bombs. Gathering: All maps. |
Ore
Item | Rarity | Price |
---|---|---|
Iron Ore | Rarity 4 | 60z |
Ore that can be smelted into metal and used for many different purposes. Mining LR: Ancient Forest, Wildspire Waste, Coral Highlands, Rotten Vale Mining HR: Ancient Forest, Rotten Vale | ||
Machalite Ore | Rarity 4 | 160z |
Ore that's more diffcult to procure than Iron Ore. Produces fine metal. Mining LR: Ancient Forest, Wildspire Waste, Coral Highlands, Rotten Vale Mining HR: Ancient Forest, Wildspire Waste | ||
Dragonite Ore | Rarity 4 | 480z |
An ore that yields metal superior to that of Machalite. Invaluable for making durable armor. Mining LR: Coral Highlands, Zorah Magdaros' Back Mining HR: All maps | ||
Carbalite Ore | Rarity 6 | 680z |
Ore obtained from mining outcrops. Still under research, but known to yield highly pure metal. Mining HR: All maps | ||
Fucium Ore | Rarity 6 | 1020z |
Ore obtained from the Elder's Recess. A mysterious metal, capable of fusing nearly any two materials together. Mining HR: Elder's Recess | ||
Earth Crystal | Rarity 4 | 80z |
Crystallized microbes prized as an abrasive when forging weapons. Mainly found in the Wildspire Waste. Mining LR: Wildspire Waste | ||
Coral Crystal | Rarity 4 | 600z |
Crystal prized at the Smithy for use in high-grade abrasives. Mainly found in the Coral Highlands. Mining LR: Coral Highlands Mining HR: Coral Highlands | ||
Dragonvein Crystal | Rarity 6 | 800z |
Mined from high rank areas. Many expect this newly-discovered crystal to usher in a new era of metalwork. Mining HR: All maps. | ||
Lightcrystal | Rarity 5 | 1150z |
A precious and extremely hard substance with a faint glow. Sometimes used for crafting tools. Mining LR: Ancient Forest, Wildspire Waste, Coral Highlands, Rotten Vale Mining HR: Ancient Forest, Wildspire Waste, Coral Highlands, Rotten Vale | ||
Novacrystal | Rarity 7 | 2440z |
High quality Lightcrystal. Highly coveted for its rarity, it's used for only the finest of metalworking. Mining HR: Ancient Forest, Wildspire Waste, Coral Highlands, Rotten Vale | ||
Firecell Stone | Rarity 7 | 1720z |
A magma-like deposit that only trained hands can work with. Armor made from it is first-class. Mining HR: Elder's Recess | ||
Aquacore Ore | Rarity 4 | 400z |
A valuable mineral used to create charms. Gives off a vibrant glow that mirrors the ocean. Mining LR: Coral Highlands Mining HR: Coral Highlands | ||
Spiritcore Ore | Rarity 6 | 800z |
A valuable mineral used to create charms. Gives off a warm, sunny glow. Mining HR: All maps. | ||
Dreamcore Ore | Rarity 7 | 1200z |
A valuable mineral used to create charms. Gives off a blazing glow reminiscent of a bonfire. Mining HR: Elder's Recess | ||
Dragoncore Ore | Rarity 8 | 2000z |
A valuable mineral used to create charms. Gives off a mysterious glow that grants the holder sagely wisdom. Mining HR: Elder's Recess | ||
Armor Sphere | Rarity 4 | 80z |
Reacts uniquely to heat. Fuse this to armor to improve it by a tiny amount. Rewards LR: Quests, Bounties | ||
Armor Sphere+ | Rarity 5 | 200z |
Reacts uniquely to heat. Fuse this to armor to improve it by a small amount. Rewards LR: Quests, Bounties Rewards HR: Quests | ||
Advanced Armor Sphere | Rarity 6 | 300z |
Reacts uniquely to heat. Fuse this to armor to improve it. Rewards HR: Quests, Bounties | ||
Hard Armor Sphere | Rarity 7 | 400z |
Reacts uniquely to heat. Fuse this to armor to significantly improve it. Rewards HR: Quests, Bounties, Investigations (★★★Threat) | ||
Heavy Armor Sphere | Rarity 8 | 600z |
Reacts uniquely to heat. Fuse this to armor to greatly improve it. Rewards HR: Event Quests, Limited Bounties | ||
Mysterious Feystone | Rarity 4 | 25z |
A jewel that conceals faint traces of power within it. (Appraisal Item) Rewards HR: Quests, Tempered Investigations (★Threat) | ||
Glowing Feystone | Rarity 5 | 25z |
A jewel that conceals an unknown power within it. (Appraisal Item) Rewards HR: Quests, Tempered Investigations (★&★★Threat) | ||
Worn Feystone | Rarity 6 | 25z |
A jewel that conceals considerable power within it. (Appraisal Item) Rewards HR: Event Quests, Tempered Investigations (All Threat Levels) | ||
Warped Feystone | Rarity 7 | 25z |
A jewel that conceals a mystical power within it. (Appraisal Item) Rewards HR: Event Quests, Tempered Investigations (★★★Threat) | ||
Sullied Streamstone | Rarity 6 | 25z |
Though dirty, this stone pulses with undeniable power. (Appraisal Item) Rewards HR: Event Quests, Tempered Investigations (★★/★★★Threat) | ||
Shining Streamstone | Rarity 8 | 25z |
A stone that shines with the brilliance of endless possibility. (Appraisal Item) Rewards HR: Event Quests, Tempered Investigations (★★★Threat) |
Insects
Item | Rarity | Price |
---|---|---|
Bitterbug | Rarity 1 | 2z |
A sharp-tasting bug with innate healing abilities. Used as an ingredient in many medicines. Gathering: All maps. | ||
Flashbug | Rarity 2 | 48z |
An insect that emits a powerful flash when it dies. Required to craft Flash Pods. Gathering: All maps. | ||
Godbug | Rarity 4 | 120z |
An insect said to live a millennium. Combine it with other Items to add their properties to the powder. Gathering: Ancient Forest, Wildspire Waste, Rotten Vale, Elder's Recess | ||
Thunderbug | Rarity 4 | 80z |
An insect that emits electricity when struck. Has many applications. Gathering: Ancient Forest, Wildspire Waste, Coral Highlands, Rotten Vale | ||
Baitbug | Rarity 3 | 2z |
An insect used as fishing bait. A fish favorite, it practically races down the nearest gilly gullet. Gathering: All maps. | ||
Great Hornfly | Rarity 5 | 200z |
Discovered by Botanical Research. An insect with a giant horn, massive shell, and butterfly-like wings. Sometimes found alongside cultivated items at the Botanical Research Center |
Hunting Tools
Item | Rarity | Price |
---|---|---|
Potion | Rarity 1 | 8z |
Restores a small amount of health. Herb | ||
Mega Potion | Rarity 2 | 16z |
Restores a moderate amount of health. Potion + Honey | ||
Max Potion | Rarity 3 | 210z |
Fully restores health and maximizes the size of your Health Gauge. Mega Nutrients + Mandragora | ||
Ancient Potion | Rarity 5 | 345z |
Fully restores Health and maximizes the size of your Health and Stamina Gauges. Immunizer + Kelbi Horn Nourishing Extract + Kelbi Horn |