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The Wildspire Waste is a locale introduced in, and exclusive to, [[Monster Hunter: World]].
The '''Wildspire Waste''' is a locale introduced in, and exclusive to, [[Monster Hunter: World]].


It is the second locale the player has access to, and is characterized by an arid, hot environment.  
It is the second locale the player has access to, and is characterized by an arid, hot environment.  

Revision as of 17:19, 11 December 2023

Wildspire Waste
大蟻塚の荒地
Game Appearances MHW
Habitat Type Deserts
Swamps
Number of Areas 15
Apex Predator None

The Wildspire Waste is a locale introduced in, and exclusive to, Monster Hunter: World.

It is the second locale the player has access to, and is characterized by an arid, hot environment.
Monsters such as Barroth and Diablos can be found here.

Description

The Wildspire Waste consists of a vast desert area broken up by a small forest in the west and a marsh in the southeast. It is located east of the Ancient Forest, and borders both on it and Astera. The main landmarks of this locale are the Wildspires, massive anthills constructed by Carrier Ants.[1]The locale is quite flat, with few drastic changes in elevation. Both the small forest and the marsh found in the Wildspire Waste are themselves vestiges of the Ancient Forest, the former being the furthest growths of greenery to originate from the forest, while the latter is formed by the water that originates in the Ancient Tree's water reservoir.[2] In the northeast stands the largest Wildspire, which is home to two species of insects: The Carrier Ants that constructed it, and the parasitic Flashflies which glow at night in order to persuade the ants to feed their larvae.[3] This locale has been compared to an ancient temple in terms of structure and atmosphere.[1]

Area 1: The Rock-face Wasteland

The southwestern corner of the locale is called the Wasteland of Rock Faces. [4] This area is a small valley nestled between the rocky walls of the canyon. Kelbi and Apceros can be found prancing around. In the north of the area, a waterfall originating in the Ancient Forest creates a small, green pond.

In the furthest southwestern corner, one finds the road to Astera, signalled by a wooden Gate. Immediately north of that gate sits the Wildspire Waste Southwest Camp (1), the base camp of the locale.

Area 2: The Silent Forest

In the east of the locale stands the Silent Forest[5], the last vestige of the Ancient Forest. This shaded forest area is partially waterlogged, creating a very different environment compared to the rest of the Waste. Bushes and dense vegetation spring up wherever light penetrates through the tree tops, leaving the rest of the floor somewhat bare. Mushrooms and Herbs that are otherwise rare in the locale grow freely in this area. Rathian and Pink Rathian are known to pass through here often.

Area 3: The Poison Forest

In this area, the ground changes color, being much browner and more in line with the Wildspire Waste's general look. Poisoncups grow here, and can be used to envenomate man and monster alike. This is the only place in the Wildspire Waste where Toadstools can be found. Sometimes, Gajalaka, as well as Mosswine gather here.

Area 4: The Shallow Marsh

In the central south of the locale, one enters the large swamp that defines the southern half of the Wildspire Waste. This Area comprises the marsh' shallow beginnings, forming through a stream entering the zone in the northwest. Pink watergrass sways in the breeze, and numerous monsters are known to come here to drink. The shallower areas are full of Paratoads. In a small rock clearing on the southern edge of the water, under a large stone arch inscribed with ancient text, one can find the nesting grounds of the Apceros.

Area 5: The Minor Valley Corridor

This thin wedge cuts through a massive rock wall and connects the north and south of the Wildspire Waste. High stone faces encircle it tightly, and a small hole, just large enough to crawl through, allows entry to a small cave where Mosswine often hide. Across the entire corridor, Kestodon stake their claim to it as their territory. Right above this corridor, a small path can be found. It is made up of a rocky tunnel carved into a canyon wall. A set of vine walls allows travelers to ascend to the top of the rock structure. Here, various cacti can be gathered, and numerous birds make their nest here. It is also a perfect spot to oversee the entire Wildspire Waste from.

Area 6: The Ledge-filled Wasteland

In the central north of the waste lies a massive open field called the Wasteland of Ledges.[6] As the name suggests, this area is characterized by numerous ledges and plateaus that create distinct variations in elevation - perfect for mounting Monsters. Both Apceros and Kestodon inhabit this area. In the north, a shaded cove is often used as a nesting ground for Kulu-Ya-Ku. The area is also littered with Cactus Patches, and hungry Diablos will often come here to snack on them. This entire Area is a central intersection of the region.

In a small clearing, hidden away behind a rocky wall, sits the Wildspire Waste Central Camp (6), which is built right next to a small pond.

Area 7: The Major Valley Corridor

This is the second corridor that connects the north and south halves of the locale, and arguably the more major one. Wide rocky paths, lined with numerous Mining Nodes, create a vital intersection that is used by a variety of native Monsters. Cactuar and Gajalaka can sometimes be found here.

Area 8: The Wildspire Sanctum

In the northeast of the waste, one finds the main field of the locale: A wide, open desert zone interrupted only by the locales eponymous Wildspires. Noios can often be seen loitering around the area, and agitating them will cause them to scream - which can cause a Diablos to burst out from the sands, if one is unlucky. A slope in the northeast leads downwards, and is often used by Diablos.

Area 9: The Boggy Marsh

This area forms the continuation of the southern swamp. Here, the water gets deeper, and Gajau can be seen swimming around. In the south, a small stream diverges from the swamp and forms a muddy pond. Vespoids buzz above the surface, and Barroth retreats here to sleep submerged in mud.

Area 10: The Muddy Swamp

Through a series of segmented streams and small waterfalls, the swamp transitions into its lowest, deepest point, which forms this Area. Here, the swamp borders onto the open sea, and many Gajau make their home here. This is the only place in the New World where the Jyuratodus can be found.

Area 11: The Limestone Cave

In the west of the locale one finds the Limestone Cave[7], a small network of caverns characterized by numerous stalactites and stalagmites. An upper path within the cave simply coils from the lower levels of the locale up to the northeast. Meanwhile, a lower section of the cave holds numerous small rooms, where various endemic creatures live. The two elevations are connected via a Vine Wall.

The lower section of the cave houses the Wildspire Waste Eastern Camp (11).

Area 12: The Wyvern Nest

In the upper levels of the Limestone Cave rests this small collection of Wyvern Nesting Spots, marked by dried plants and bones arranged into circles. Rathian is often found sleeping here. Small pits of natural oil accumulate on the floor, which can be ignited by Torch Pods or Monster attacks.

Area 13: The Underground Cavern

A spacious cave filled with sand. Kestodon can sometimes be found here, but usually, this is the territory of Diablos. Small streams of sand trickle down through the ceiling, and one side of the cave is entirely open.

Area 14: The Sand Curtain

The deepest cave of the Wildspire Waste. Here, massive amounts of sand continuously fall, creating solid curtains that function as cavern walls. One must tread carefully in this area, as both Diablos and Black Diablos come here to rest.

Area 15: The Underground Den

A collection of small caves beneath the main Wildspire. Wildspire Gekkos can be found slithering on the walls, and Bonepiles litter the ground. Through a small hole, one can crawl into the local Grimalkyne Den, where small, cat-like Statues made from earth and sand adorn the cave. Various rocky crags jut out from the ground, and Diablos can be provoked into charging at them, getting their Horns stuck in the process.

One of the caves is home to the Wildspire Waste Northeast Camp (15).

Monsters

Small Monsters

Large Monsters

Game Data

Items that can be gathered by hand while moving. Note that in Monster Hunter: World, these spots do not have a % chance to drop various items. They will always give the player the same item every time. They also are not affected by which Rank (Low, High or Master) the locale is visited at.

Item Areas
Herb 1, 4, 5, 6, 7, 8, 9, 11, 14, 15
Honey 4, 5, 6, 10, 15
Antidote Herb 2, 5, 7, 11
Fire Herb 1, 4
Ivy 5
Sleep Herb 4, 9
Flowfern 1
Nulberry 10
Needleberry 1, 4, 6, 7, 8
Latchberry 1, 2, 4, 9, 10, 11
Slashberry 6, 8, 15
Bomberry 11
Might Seed 2, 10, 15
Smokenut 3
Flamenut 1, 8, 11, 13
Blastnut 7, 11, 13
Blue Mushroom 2, 5
Toadstool 3
Parashroom 1, 5
Nitroshroom 6
Exciteshroom 10
Mandragora 11
Bitterbug 1, 5, 11, 13
Flashbug 5
Thunderbug 8
Godbug 4, 7, 15
Baitbug 11
Spiderweb 5, 11

Notes

  • It is theorized that the reason the Wildspire Waste even exists is that in this area, changes in vertical density and thickness within the New World landmass have extended the distance between the surface and the life-giving Everstream below, causing a shortage of Bioenergy which lead to the creation of a desert wasteland.[4]
  • If fought in Area 14, Diablos and Black Diablos may sometimes perform a unique move wherein they dig into the ground and, instead of bursting out from underneath a Hunter's feet, burrow under and into the Sand Curtain. This is followed by them catapulting themselves out of the curtain violently, causing damage to anything they collide with. This lunge is so violent that the Monster may land near or even in Area 13.

Sources

  1. 1.0 1.1 Monster Hunter: World Complete Works, pg.124
  2. Monster Hunter: World Complete Works, pg.119
  3. Monster Hunter: World Complete Works, pg.125
  4. 4.0 4.1 Monster Hunter: World Complete Works, pg.120
  5. Monster Hunter: World Complete Works, pg.112
  6. Monster Hunter: World Complete Works, pg.123
  7. Monster Hunter: World Complete Works, pg.129

See also

Locations
Villages, Towns, & Cities Base CampKunafaAzuzAsteraThird Fleet Research BaseSelianaKamuraElgado OutpostVal HabarHarthCheeko SandsCatharBhernaWycademySoaratoriumMogaLoc-LacYukumoTanziaJumboDundormaPokkeKokotoMinegarde

Mezeporta (Frontier)Pallone CaravanMilardMezeporta (Online)Hunter's ManorFelyne VillageShanbaruFelyne Isles

HakumGildegaranOasumAlbaraxGeo-FulkrightKoapniMahanaRutohKuanLulucionFelyne ShelterNua TeLaquaEl Te UnaValuxFuugaSelelkaMaha Elg

AkamaayaRaiga's VillageAiden's VillageTsukito

Habitats ForestsJunglesSavannahsSwampsDesertsSnowfieldsHighlandsMountainsVolcanoesCavesOceansRuinsUnique HabitatsSpecial Locales
Sixth Generation Windward PlainsScarlet ForestOilwell Basin
Fifth Generation Ancient ForestWildspire WasteCoral HighlandsRotten ValeElder's RecessHoarfrost ReachGuiding Lands
Shrine RuinsFrost IslandsSandy Plains (MHRise)Flooded Forest (MHRise)Lava CavernsCitadelJungle (MHRS)

Great RavineEverstreamConfluence of FatesCaverns of El DoradoSeliana Supply CacheOrigin IsleSecluded ValleyRed StrongholdCoral PalaceInfernal SpringsYawning AbyssForlorn Arena (MHRS)
Arena (New World)Special ArenaArena (MHRise)

Fourth Generation Ancestral SteppeSunken Hollow (Volcanic Hollow) • Primal ForestFrozen SeawayHeaven's MountDunesJurassic FrontierVerdant HillsMarshlandsArctic RidgeRuined Pinnacle

EverwoodIngle IsleSanctuaryTower SummitSpeartip CragGreat SeaFortress (4th)Castle Schrade (4th)BattlequartersWyvern's EndForlorn CitadelForlorn Arena (4th)
Arena (4th)Slayground

Third Generation Deserted IslandSandy PlainsFlooded ForestTundraVolcano (3rd)Misty Peaks

Underwater RuinGreat DesertSacred LandPolar FieldLava CanyonSacred PinnacleTainted Sea
Land ArenaWater ArenaSmall Arena

Second Generation JungleDesertSwampVolcano (2nd)Snowy MountainsTower 1 (Tower 2) • Great Forest

TownTower 3Snowy Mountains Peak
Arena (2nd)Great Arena (2nd)Moat Arena (2nd)

First Generation Forest and HillsOld JungleOld DesertOld SwampOld Volcano

FortressCastle Schrade (1st)Battleground
Arena (1st)Great Arena (1st)

Frontier Generation HighlandTide IslandGorgePolar SeaFlower FieldWhite LakePainted WaterfallsSky CorridorFortress Ruins

Interceptor's BaseNest HoleGreat Forest PeakSolitude Island (Solitude Island Depths) • Large Exploration ShipWorld's End (Frontier)Deep CraterBamboo ForestCloud Viewing FortressHistorical Site
Competition Arena

Online Generation Dawnwind ValleyHermit ForestThunderous SandsKumbel WetlandsAncestral TombEsther LakeYilufa Snowy MountainsDark Veil ForestClamorous RidgeMoonlandsGhost Rune VolcanoesFirefly Mountain StreamGlacial ValleyAncient TowerMerchant District

Beacon WallsRiverleaf ValleyArid BattlefieldEternal VolcanoRock Flowing FieldGreat Fortress Lake
Arena (MHO)Trial Ground

Stories Generation Pondry Hills (Mt. Pondry Caves, Whistill Forest) • Darj Snowfields (Wintertide Tunnel) • Perennial PassMonsonne PlainsBabda Rainforest (Peculiar Den, Great Tree of Babda) • Trese DesertDovan Volcano (Manelger's Laboratory) • Naubaka Island (Aowa Valley, Paupau Beach) • Mt. Celion (Ruins of Zalam) • Tower of Illusion
Hakolo Island (Elder's Lair) • AlcalaLoloskaLamure (Lamure Tower, Pomore Garden) • Terga