Items that can be gathered by hand while moving. Note that in [[Monster Hunter: World]], these spots do not have a % chance to drop various items. They will always give the player the same item every time. They also are not affected by which Rank (Low, High or Master) the locale is visited at.
Items that are mined from either Blue or Red Mining Outcrops. Note that Mining Spots will drop various items at set % chances. Which specific items are available is also affected by the Rank (Low, High or Master) that the locale is visited at. Drops are also affected by the games '''Upsurge''' mechanic, wherein maps will have altered drop chances (usually favoring rare items) for certain resources during Upsurge events.
Items that are found in Bonepiles. Note that Bonepiles will drop various items at set % chances. Which specific items are available is also affected by the Rank (Low, High or Master) that the locale is visited at. Drops are also affected by the games '''Upsurge''' mechanic, wherein maps will have altered drop chances (usually favoring rare items) for certain resources during Upsurge events.
These items reward resource points and are found in special spots across the map. Which specific items are available is also affected by the Rank (Low, High or Master) that the locale is visited at. Drops are also affected by the games '''Upsurge''' mechanic, wherein maps will have altered drop chances (usually favoring rare items) for certain resources during Upsurge events. Additionally, their drops are changed during their respective '''Flourishing''' state.
The Wildspire Waste is a locale introduced in, and exclusive to, Monster Hunter: World.
It is the second locale the player has access to, and is characterized by an arid, hot environment.
Monsters such as Barroth and Diablos can be found here.
The Wildspire Waste consists of a vast desert area broken up by a small forest in the west and a marsh in the southeast. It is located east of the Ancient Forest, and borders both on it and Astera. The main landmarks of this locale are the Wildspires, massive anthills constructed by Carrier Ants.[1]The locale is quite flat, with few drastic changes in elevation. Both the small forest and the marsh found in the Wildspire Waste are themselves vestiges of the Ancient Forest, the former being the furthest growths of greenery to originate from the forest, while the latter is formed by the water that originates in the Ancient Tree's water reservoir.[2] In the northeast stands the largest Wildspire, which is home to two species of insects: The Carrier Ants that constructed it, and the parasitic Flashflies which glow at night in order to persuade the ants to feed their larvae.[3] This locale has been compared to an ancient temple in terms of structure and atmosphere.[1]
Area 1: The Rock-face Wasteland
The southwestern corner of the locale is called the Wasteland of Rock Faces. [4] This area is a small valley nestled between the rocky walls of the canyon. Kelbi and Apceros can be found prancing around. In the north of the area, a waterfall originating in the Ancient Forest creates a small, green pond.
In the furthest southwestern corner, one finds the road to Astera, signalled by a wooden Gate. Immediately north of that gate sits the Wildspire Waste Southwest Camp (1), the base camp of the locale. Both a rocky slope in the southwest and a waterstream in the northwest lead to the adjacent Area 4. By the waterfall pond, one can either go through the pond and enter Area 2 or take the rocky pathway immediately in front of the pond to venture into the higher level of Area 5.
Area 2: The Silent Forest
In the east of the locale stands the Silent Forest[5], the last vestige of the Ancient Forest. This shaded forest area is partially waterlogged, creating a very different environment compared to the rest of the Waste. Bushes and dense vegetation spring up wherever light penetrates through the tree tops, leaving the rest of the floor somewhat bare. Mushrooms and Herbs that are otherwise rare in the locale grow freely in this area. Rathian and Pink Rathian are known to pass through here often.
From here, one can enter Areas 1, 3, 5 and 6, which are all accessible through narrow pathways.
Area 3: The Poison Forest
In this area, the ground changes color, being much browner and more in line with the Wildspire Waste's general look. Poisoncups grow here, and can be used to envenomate man and monster alike. This is the only place in the Wildspire Waste where Toadstools can be found. Sometimes, Gajalaka, as well as Mosswine gather here.
This Area connects to Area 2 through two separate paths, on different elevations. It also allows access to the open Area 6.
Area 4: The Shallow Marsh
In the central south of the locale, one enters the large swamp that defines the southern half of the Wildspire Waste. This Area comprises the marsh' shallow beginnings, forming through a stream entering the zone in the northwest. Pink watergrass sways in the breeze, and numerous monsters are known to come here to drink. The shallower areas are full of Paratoads. In a small rock clearing on the southern edge of the water, under a large stone arch inscribed with ancient text, one can find the nesting grounds of the Apceros.
This Area seamlessly transitions into Area 9, and also offers paths to Areas 1 and 5.
Area 5: The Minor Valley Corridor
This thin wedge cuts through a massive rock wall and connects the north and south of the Wildspire Waste. High stone faces encircle it tightly, and a small hole, just large enough to crawl through, allows entry to a small cave where Mosswine often hide. Across the entire corridor, Kestodon stake their claim to it as their territory.
The main corridor connects Areas 4, 6 and 7. Through the small cave, Area 1 can also be reached.
Special Area: The Vantage Point
Accessible from Areas 1 and 2, this place hangs above Area 5 and is counted as part of it. It is made up of a rocky tunnel carved into a canyon wall. A set of vine walls allows travelers to ascend to the top of the rock structure. Here, various cacti can be gathered, and numerous birds make their nest here. It is also a perfect spot to oversee the entire Wildspire Waste from.
Area 6: The Ledge-filled Wasteland
In the central north of the waste lies a massive open field called the Wasteland of Ledges.[6] As the name suggests, this area is characterized by numerous ledges and plateaus that create distinct variations in elevation - perfect for mounting Monsters. Both Apceros and Kestodon inhabit this area. In the north, a shaded cove is often used as a nesting ground for Kulu-Ya-Ku. The area is also littered with Cactus Patches, and hungry Diablos will often come here to snack on them.
In a small clearing, hidden away behind a rocky wall, sits the Wildspire Waste Central Camp (6), which is built right next to a small pond. This entire Area is a central intersection of the region, and connects Areas 2, 3, 5, 7 and 8 through various pathways. A slope in the north even allows access to the subterranean Area 13.
Area 7: The Major Valley Corridor
This is the second corridor that connects the north and south halves of the locale, and arguably the more major one. Wide rocky paths, lined with numerous Mining Nodes, create a vital intersection that is used by a variety of native Monsters. Cactuar and Gajalaka can sometimes be found here.
Through the main paths, this zone connects to Areas 5, 6, 8 and 9. Additionally, a hole in the eastern wall of the Area allows access to Area 11.
Area 8: The Wildspire Sanctum
In the northeast of the waste, one finds the main field of the locale: A wide, open desert zone interrupted only by the locales eponymous Wildspires. Noios can often be seen loitering around the area, and agitating them will cause them to scream - which can cause a Diablos to burst out from the sands, if one is unlucky.
Various pathways connect this field to Areas 6, 7 and 12. A slope in the northeast allows access to Area 13, and is often used by Diablos. Additionally, a small hole in the north, at the foot of the largest Wildspire, allows one to drop down into Area 15.
Area 9: The Boggy Marsh
This area forms the continuation of the southern swamp. Here, the water gets deeper, and Gajau can be seen swimming around. In the south, a small stream diverges from the swamp and forms a muddy pond. Vespoids buzz above the surface, and Barroth retreats here to sleep submerged in mud.
This Area seamlessly connects to Areas 4 and 10, and is additionally accessible through one of the paths from Area 7.
Area 10: The Muddy Swamp
Through a series of segmented streams and small waterfalls, the swamp transitions into its lowest, deepest point, which forms this Area. Here, the swamp borders onto the open sea, and many Gajau make their home here. This is the only place in the New World where the Jyuratodus can be found.
This zone connects to Areas 9 and 11, the latter of which is accessible both via a land path and a dive path.
Area 11: The Limestone Cave
In the west of the locale one finds the Limestone Cave[7], a small network of caverns characterized by numerous stalactites and stalagmites. An upper path within the cave simply coils from the lower levels of the locale up to the northeast. Meanwhile, a lower section of the cave holds numerous small rooms, where various endemic creatures live. The two elevations are connected via a Vine Wall.
The lower section of the cave houses the Wildspire Waste Eastern Camp (11). The Area connects to Areas 10 and 8, and a small hole in the western wall of the Area allows passage to Area 7.
Area 12: The Wyvern Nest
In the upper levels of the Limestone Cave rests this small collection of Wyvern Nesting Spots, marked by dried plants and bones arranged into circles. Rathian is often found sleeping here. Small pits of natural oil accumulate on the floor, which can be ignited by Torch Pods or Monster attacks.
This Area directly connects Areas 8 and 11.
Area 13: The Underground Cavern
A spacious cave filled with sand. Kestodon can sometimes be found here, but usually, this is the territory of Diablos. Small streams of sand trickle down through the ceiling, and one side of the cave is entirely open.
Slopes on various ends of the cave allow access to Areas 6, 8 and 14. It is accessible from Area 15, but doesn't itself lead to that area.
Area 14: The Sand Curtain
The deepest cave of the Wildspire Waste. Here, massive amounts of sand continuously fall, creating solid curtains that function as cavern walls. One must tread carefully in this area, as both Diablos and Black Diablos come here to rest.
This Area is only connected to Area 13.
Area 15: The Underground Den
A collection of small caves beneath the main Wildspire. Wildspire Gekkos can be found slithering on the walls, and Bonepiles litter the ground. Through a small hole, one can crawl into the local Grimalkyne Den, where small, cat-like Statues made from earth and sand adorn the cave. Various rocky crags jut out from the ground, and Diablos can be provoked into charging at them, getting their Horns stuck in the process.
One of the caves is home to the Wildspire Waste Northeast Camp (15). This Area is accessible through a small hole in Area 8 - this is a one-way entrance only, however. A slope near the camp allows Hunters to slide and drop into Area 13 (another one-way access).
Items that can be gathered by hand while moving. Note that in Monster Hunter: World, these spots do not have a % chance to drop various items. They will always give the player the same item every time. They also are not affected by which Rank (Low, High or Master) the locale is visited at.
It is theorized that the reason the Wildspire Waste even exists is that in this area, changes in vertical density and thickness within the New World landmass have extended the distance between the surface and the life-giving Everstream below, causing a shortage of Bioenergy which lead to the creation of a desert wasteland.[4]
If fought in Area 14, Diablos and Black Diablos may sometimes perform a unique move wherein they dig into the ground and, instead of bursting out from underneath a Hunter's feet, burrow under and into the Sand Curtain. This is followed by them catapulting themselves out of the curtain violently, causing damage to anything they collide with. This lunge is so violent that the Monster may land near or even in Area 13.
Sources
↑ 1.01.1Monster Hunter: World Complete Works, pg.124