Wildspire Waste: Difference between revisions

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=====Area 5: The Minor Valley Corridor=====
=====Area 5: The Minor Valley Corridor=====
=====Special Area: The Vantage Point=====
Accessible from Areas 1 and 2, this place hangs above Area 5 and is counted as part of it. It is made up of a rocky tunnel carved into a canyon wall. A set of vine walls allows travelers to ascend to the top of the rock structure. Here, various cacti can be gathered, and numerous birds make their nest here. It is also a perfect spot to oversee the entire Wildspire Waste from.


=====Area 6: The Ledge-filled Wasteland=====
=====Area 6: The Ledge-filled Wasteland=====
Line 49: Line 53:


=====Area 15: The Underground Den=====
=====Area 15: The Underground Den=====
=====Special Area: The Vantage Point=====
Accessible from Areas 1 and 2, this place hangs above Area 5 and is counted as part of it. It is made up of a rocky tunnel carved into a canyon wall. A set of vine walls allows travelers to ascend to the top of the rock structure. Here, various cacti can be gathered, and numerous birds make their nest here. It is also a perfect spot to oversee the entire Wildspire Waste from.


==Monsters==
==Monsters==

Revision as of 14:09, 30 November 2023

Wildspire Waste
大蟻塚の荒地
Game Appearances MHW
Habitat Type Deserts
Number of Areas 15

The Wildspire Waste is a locale introduced in, and exclusive to, Monster Hunter: World.

It is the second locale the player has access to, and is characterized by an arid, hot environment.
Monsters such as Barroth and Diablos can be found here.

Description

The Wildspire Waste consists of a vast desert area broken up by a small forest in the west and a marsh in the southeast. It is located east of the Ancient Forest, and borders both on it and Astera. The main landmarks of this locale are the Wildspires, massive anthills constructed by Carrier Ants.[1]The locale is quite flat, with few drastic changes in elevation. Both the small forest and the marsh found in the Wildspire Waste are themselves vestiges of the Ancient Forest, the former being the furthest growths of greenery to originate from the forest, while the latter is formed by the water that originates in the Ancient Tree's water reservoir.[2] In the northeast stands the largest Wildspire, which is home to two species of insects: The Carrier Ants that constructed it, and the parasitic Flashflies which glow at night in order to persuade the ants to feed their larvae.[3] This locale has been compared to an ancient temple in terms of structure and atmosphere.[1]

Area 1: The Rock-face Wasteland

The southwestern corner of the locale is called the Wasteland of Rock Faces. [4] This area is a small valley nestled between the rocky walls of the canyon. Kelbi and Apceros can be found prancing around. In the north of the area, a waterfall originating in the Ancient Forest creates a small, green pond.

In the furthest southwestern corner, one finds the road to Astera, signalled by a wooden Gate. Immediately north of that gate sits the Wildspire Waste Southwest Camp (1), the base camp of the locale. Both a rocky slope in the southwest and a waterstream in the northwest lead to the adjacent Area 4. By the waterfall pond, one can either go through the pond and enter Area 2 or take the rocky pathway immediately in front of the pond to venture into the higher level of Area 5.

Area 2: The Silent Forest
Area 3: The Poison Forest
Area 4: The Shallow Marsh
Area 5: The Minor Valley Corridor
Special Area: The Vantage Point

Accessible from Areas 1 and 2, this place hangs above Area 5 and is counted as part of it. It is made up of a rocky tunnel carved into a canyon wall. A set of vine walls allows travelers to ascend to the top of the rock structure. Here, various cacti can be gathered, and numerous birds make their nest here. It is also a perfect spot to oversee the entire Wildspire Waste from.

Area 6: The Ledge-filled Wasteland
Area 7: The Major Valley Corridor
Area 8: The Wildspire Sanctum
Area 9: The Boggy Marsh
Area 10: The Muddy Swamp
Area 11: The Limestone Passage
Area 12: The Limestone Cave
Area 13: The Underground Cavern
Area 14: The Sand Curtain
Area 15: The Underground Den

Monsters

Small Monsters

Large Monsters

Game Data

Gathering

Items that can be gathered by hand while moving. Note that in Monster Hunter: World, these spots do not have a % chance to drop various items. They will always give the player the same item every time. They also are not affected by which Rank (Low, High or Master) the locale is visited at.

Item Areas
Herb 1, 4, 5, 6, 7, 8, 9, 11, 14, 15
Honey 4, 5, 6, 10, 15
Antidote Herb 2, 5, 7, 11
Fire Herb 1, 4
Ivy 5
Sleep Herb 4, 9
Flowfern 1
Nulberry 10
Needleberry 1, 4, 6, 7, 8
Latchberry 1, 2, 4, 9, 10, 11
Slashberry 6, 8, 15
Bomberry 11
Might Seed 2, 10, 15
Smokenut 3
Flamenut 1, 8, 11, 13
Blastnut 7, 11, 13
Blue Mushroom 2, 5
Toadstool 3
Parashroom 1, 5
Nitroshroom 6
Exciteshroom 10
Mandragora 11
Bitterbug 1, 5, 11, 13
Flashbug 5
Thunderbug 8
Godbug 4, 7, 15
Baitbug 11
Spiderweb 5, 11
Mining

Items that are mined from either Blue or Red Mining Outcrops. Note that Mining Spots will drop various items at set % chances. Which specific items are available is also affected by the Rank (Low, High or Master) that the locale is visited at. Drops are also affected by the games Upsurge mechanic, wherein maps will have altered drop chances (usually favoring rare items) for certain resources during Upsurge events.

Blue Mining Outcrop
Item Rank % Chance % Chance with Upsurge
Iron Ore Low 50% 34%
Earth Crystal Low 34% 41%
Machalite Ore Low 13% 18%
Lightcrystal Low 3% 7%
Earth Crystal High 41% -
Earth Crystal x2 High - 30%
Machalite Ore High 23% -
Machalite Ore x2 High - 18%
Lightcrystal High 12% 15%
Novacrystal High 3% 7%
Carbalite Ore High 21% 30%
Eltalite Ore Master 60% 53%
Meldspar Ore Master 22% 22%
Novacrystal Master 13% 18%
Purecrystal Master 5% 7%
Red Mining Outcrop
Item Rank % Chance % Chance with Upsurge
Earth Crystal Low 100% 100%
Dragonite Ore High 50% 33%
Dragonvein Crystal High 34% 41%
Spiritcore Ore High 13% 21%
Novacrystal High 3% 7%
Spiritvein Crystal Master 45% 45%
Dragonvein Shard Master 44% -
Dragonvein Coal Master - 38%
Dreamcore Ore Master 8% 12%
Dragoncore Ore Master 3% 5%
Bonepile

Items that are found in Bonepiles. Note that Bonepiles will drop various items at set % chances. Which specific items are available is also affected by the Rank (Low, High or Master) that the locale is visited at. Drops are also affected by the games Upsurge mechanic, wherein maps will have altered drop chances (usually favoring rare items) for certain resources during Upsurge events.

Item Rank % Chance % Chance with Upsurge
Monster Bone S Low 80% 50%
Monster Bone S x2 Low - 20%
Boulder Bone Low 20% 30%
Monster Bone S High 45% -
Monster Bone S x2 High - 23%
Boulder Bone High 20% 30%
Quality Bone High 30% 40%
Dragonbone Relic High 5% 7%
Thick Bone Master 72% 52%
Thick Bone x2 Master - 18%
Boulder Bone Master 25% 25%
Dragonbone Artifact Master 3% 5%
Account Items

These items reward resource points and are found in special spots across the map. Which specific items are available is also affected by the Rank (Low, High or Master) that the locale is visited at. Drops are also affected by the games Upsurge mechanic, wherein maps will have altered drop chances (usually favoring rare items) for certain resources during Upsurge events. Additionally, their drops are changed during their respective Flourishing state.

Round Cactus Spot
Item Rank % Chance % Chance with Upsurge
Bauble Cactus Low 80% 60%
Jewel Cactus Low 20% 40%
Bauble Cactus High 65% 55%
Jewel Cactus High 30% 38%
Kingly Cactus High 5% 7%
Bauble Cactus Master 55% 44%
Jewel Cactus Master 35% 42%
Kingly Cactus Master 10% 14%
Dragonbloom * All 100% 100%
Tough-skinned Fruit Spot
Item Rank % Chance % Chance with Upsurge
Hardfruit Low 80% 60%
Rockfruit Low 20% 40%
Hardfruit High 65% 55%
Rockfruit High 30% 38%
Wildfruit High 5% 7%
Hardfruit Master 55% 44%
Rockfruit Master 35% 42%
Wildfruit Master 10% 14%
Divine Apple * All 100% 100%

Items marked with * are only available when the map displays the Flourishing state

Notes

  • It is theorized that the reason the Wildspire Waste even exists is that in this area, changes in vertical density and thickness within the New World landmass have extended the distance between the surface and the life-giving Everstream below, causing a shortage of Bioenergy which lead to the creation of a desert wasteland.[4]

Sources

  1. 1.0 1.1 Monster Hunter: World Complete Works, pg.124
  2. Monster Hunter: World Complete Works, pg.119
  3. Monster Hunter: World Complete Works, pg.125
  4. 4.0 4.1 Monster Hunter: World Complete Works, pg.120

See Also