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| The '''Guiding Lands''' is a locale introduced in, and exclusive to, [[Monster Hunter World: Iceborne]]. | | The '''Guiding Lands''' is a locale introduced in, and exclusive to, [[Monster Hunter World: Iceborne]]. |
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| It is the second and final locale the player has access to in the [[Monster Hunter World: Iceborne|Iceborne]] Expansion. This mysterious place is an amalgamation of all previous locales found in Monster Hunter: World and sports different climate zones that all connect to eachother seamlessly. | | It is the second and final locale the player has access to in the ''Iceborne'' Expansion. This mysterious place is an amalgamation of all previous locales found in ''Monster Hunter: World'' and sports different climate zones that all connect to eachother seamlessly. |
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| Nearly every Large Monster from Monster Hunter: World can be found here. | | Nearly every Large Monster included in ''Monster Hunter: World'' and ''Iceborne'' can be found here. |
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The Guiding Lands is a locale introduced in, and exclusive to, Monster Hunter World: Iceborne.
It is the second and final locale the player has access to in the Iceborne Expansion. This mysterious place is an amalgamation of all previous locales found in Monster Hunter: World and sports different climate zones that all connect to eachother seamlessly.
Nearly every Large Monster included in Monster Hunter: World and Iceborne can be found here.
Description
Located in the north-east of the explored New World territory, the Guiding Lands are a mysterious place where the laws of nature seem to bend. Six completely different climate zones coexist in close proximity here, each of them a small recreation of other habitats found on the continent. As a result, nearly every Monster that is known to exist in the New World can also be found in the Guiding Lands, under the right conditions.
Monsters
Nearly every large monster available in Monster Hunter: World can appear in the Guiding Lands. Monsters appear in certain areas of the locale, at specific level ranges. At higher levels, Monsters begin appearing in their tempered state.
Number of ★ describes how commonly a monster appears naturally in the region at the given level.
Monsters with a bold name appear in their Tempered State.
Game Data
Notes
Sources
See also