Weapons: Difference between revisions
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{{Template:Notice|Work-In-Progress!<br/>To-do: improve each description and list some notable weapons.}} | {{Template:Notice|Work-In-Progress!<br/>To-do: improve each description and list some notable weapons.}} | ||
==[[Great Sword]]== | ==[[Great Sword]][[File:5thGen-Great Sword Icon White.png|40px]]== | ||
The Great Sword allows for powerful wide-reaching swings in exchange for mobility, it can be used to defend from attacks but doing this damages the weapon's sharpness. | The Great Sword allows for powerful wide-reaching swings in exchange for mobility, it can be used to defend from attacks but doing this damages the weapon's sharpness. | ||
Some Great Swords introduced in the [[1st Generation]] games became [[Long Sword|Long Swords]] during the [[2nd Generation]]. | Some Great Swords introduced in the [[1st Generation]] games became [[Long Sword|Long Swords]] during the [[2nd Generation]]. | ||
==[[Long Sword]]== | ==[[Long Sword]][[File:5thGen-Long Sword Icon White.png|40px]]== | ||
Long Swords were introduced in [[Monster Hunter 2]] and allow for wide swings and pokes that can charge an energy meter, increasing damage when filled and enabling the use of the powerful "Spirit Slash Combo". | Long Swords were introduced in [[Monster Hunter 2]] and allow for wide swings and pokes that can charge an energy meter, increasing damage when filled and enabling the use of the powerful "Spirit Slash Combo". | ||
==[[Sword and Shield]]== | ==[[Sword and Shield]][[File:5thGen-Sword and Shield Icon White.png|40px]]== | ||
The Sword and Shield is a fast melee weapon that allows for easy positioning and can defend from most attacks without a sharpness penalty, making it great for beginners and masters alike. | The Sword and Shield is a fast melee weapon that allows for easy positioning and can defend from most attacks without a sharpness penalty, making it great for beginners and masters alike. | ||
==[[Dual Blades]]== | ==[[Dual Blades]][[File:5thGen-Dual Blades Icon White.png|40px]]== | ||
Introduced for the International release of [[Monster Hunter]] and integrated into Sword and Shield paths, these fast weapons trade the ability to defend for a special "Demon" mode that increases damage in exchange for stamina. | Introduced for the International release of [[Monster Hunter]] and integrated into Sword and Shield paths, these fast weapons trade the ability to defend for a special "Demon" mode that increases damage in exchange for stamina. | ||
==[[Hammer]]== | ==[[Hammer]][[File:5thGen-Hammer Icon White.png|40px]]== | ||
The Hammer is a weapon focusing purely on offensive short distance attacks, it is of the few melee weapons that inflict Blunt damage, which can stun monsters and break certain body parts. | The Hammer is a weapon focusing purely on offensive short distance attacks, it is of the few melee weapons that inflict Blunt damage, which can stun monsters and break certain body parts. | ||
==[[Hunting Horn]]== | ==[[Hunting Horn]][[File:5thGen-Hunting Horn Icon White.png|40px]]== | ||
Introduced in [[Monster Hunter 2]], the Hunting Horn has the unique ability to produce song which can aid during hunts, like increasing damage or enabling [[Wind Resistance]], most Hunting Horn attacks cause Blunt damage. | Introduced in [[Monster Hunter 2]], the Hunting Horn has the unique ability to produce song which can aid during hunts, like increasing damage or enabling [[Wind Resistance]], most Hunting Horn attacks cause Blunt damage. | ||
==[[Lance]]== | ==[[Lance]][[File:5thGen-Lance Icon White.png|40px]]== | ||
Lances have the unique mechanic of causing Cutting and Blunt damage, depending on which is more efficient against the target, they also possess a shield that can block most attacks. | Lances have the unique mechanic of causing Cutting and Blunt damage, depending on which is more efficient against the target, they also possess a shield that can block most attacks. | ||
==[[Gunlance]]== | ==[[Gunlance]][[File:5thGen-Gunlance Icon White.png|40px]]== | ||
Gunlances were introduced in [[Monster Hunter 2]], a very technical weapon that relies on stocking shells to unleash powerful shotgun-like explosions. | Gunlances were introduced in [[Monster Hunter 2]], a very technical weapon that relies on stocking shells to unleash powerful shotgun-like explosions. | ||
==[[Switch Axe]]== | ==[[Switch Axe]][[File:5thGen-Switch Axe Icon White.png|40px]]== | ||
The Switch Axe is a weapon class itroduced in [[Monster Hunter 3]], Switch Axes can morph between Axe-like and Great Sword-like forms with different movesets, they also possess a "Phial" with different effects during Sword mode, such as exhausting the target's stamina or enabling elements. | The Switch Axe is a weapon class itroduced in [[Monster Hunter 3]], Switch Axes can morph between Axe-like and Great Sword-like forms with different movesets, they also possess a "Phial" with different effects during Sword mode, such as exhausting the target's stamina or enabling elements. | ||
A variation known as the Switch Axe F was introduced during the later years of [[Monster Hunter Frontier]]. | A variation known as the Switch Axe F was introduced during the later years of [[Monster Hunter Frontier]]. | ||
==[[Charge Blade]]== | ==[[Charge Blade]][[File:5thGen-Charge Blade Icon White.png|40px]]== | ||
Introduced in [[Monster Hunter 4]], the Charge Blade is another morphing weapon, this time switching between a Sword and Shield-type form and a more powerful Axe form, by stocking charges it can unleash powerful explosions in Axe form. | Introduced in [[Monster Hunter 4]], the Charge Blade is another morphing weapon, this time switching between a Sword and Shield-type form and a more powerful Axe form, by stocking charges it can unleash powerful explosions in Axe form. | ||
==[[Insect Glaive]]== | ==[[Insect Glaive]][[File:5thGen-Insect Glaive Icon White.png|40px]]== | ||
Also introduced in [[Monster Hunter 4]], this weapon is accompanied by an insect companion known as a [[Kinsect]], which can be used to attack and retrieve colored charges from monsters, various effects can be accomplished by stocking specific color combinations. | Also introduced in [[Monster Hunter 4]], this weapon is accompanied by an insect companion known as a [[Kinsect]], which can be used to attack and retrieve colored charges from monsters, various effects can be accomplished by stocking specific color combinations. | ||
==[[Light Bowgun]]== | ==[[Light Bowgun]][[File:5thGen-Light Bowgun Icon White.png|40px]]== | ||
A nimble ranged weapon that is best used with light ammunition, decently powerful at medium range and can be modified with special parts. | A nimble ranged weapon that is best used with light ammunition, decently powerful at medium range and can be modified with special parts. | ||
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A variant of the Bowgun exclusive to [[Monster Hunter 3]]'s 3-part bowgun system, a half-way point between Light and Heavy Bowgun. | A variant of the Bowgun exclusive to [[Monster Hunter 3]]'s 3-part bowgun system, a half-way point between Light and Heavy Bowgun. | ||
==[[Heavy Bowgun]]== | ==[[Heavy Bowgun]][[File:5thGen-Heavy Bowgun Icon White.png|40px]]== | ||
Large bowguns that can often load more powerful ammunition, they can be fitted with shields. | Large bowguns that can often load more powerful ammunition, they can be fitted with shields. | ||
==[[Bow]]== | ==[[Bow]][[File:5thGen-Bow Icon White.png|40px]]== | ||
A ranged weapon introduced in [[Monster Hunter 2]], its arrows can be coated for various effects. | A ranged weapon introduced in [[Monster Hunter 2]], its arrows can be coated for various effects. | ||
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Tonfas are exclusive to [[Monster Hunter Frontier]], they are dual-wielded blunt weapons that charge up during combat and enable aerial maneuvers. | Tonfas are exclusive to [[Monster Hunter Frontier]], they are dual-wielded blunt weapons that charge up during combat and enable aerial maneuvers. | ||
==[[Magnet | ==[[Magnet Spike]]== | ||
A highly technical weapon exclusive to [[Monster Hunter Frontier]], Magnet Spikes feature a unique magnetism mechanic that allows for controlling distance. | A highly technical weapon exclusive to [[Monster Hunter Frontier]], Magnet Spikes feature a unique magnetism mechanic that allows for controlling distance. | ||
==[[Accel Axe]]== | |||
A jet powered axe weapon exclusive to [[Monster Hunter Explore]], Accel Axes fill a gauge to use up for strong series of slash attacks. The weapon can explosively launch its user midair. | |||
==[[Prowler]]== | |||
While not technically a weapon type, [[Monster Hunter Generations]] and [[Monster Hunter Generations Ultimate]] grant the ability to play as the player's chosen [[Palico]]. Prowlers fight both melee with small swords/maces and ranged with boomerangs, as well as utilizing their gauge to perform special abilities. |
Latest revision as of 19:54, 28 August 2024
Notice Work-In-Progress! To-do: improve each description and list some notable weapons. |
Great Sword
The Great Sword allows for powerful wide-reaching swings in exchange for mobility, it can be used to defend from attacks but doing this damages the weapon's sharpness.
Some Great Swords introduced in the 1st Generation games became Long Swords during the 2nd Generation.
Long Sword
Long Swords were introduced in Monster Hunter 2 and allow for wide swings and pokes that can charge an energy meter, increasing damage when filled and enabling the use of the powerful "Spirit Slash Combo".
Sword and Shield
The Sword and Shield is a fast melee weapon that allows for easy positioning and can defend from most attacks without a sharpness penalty, making it great for beginners and masters alike.
Dual Blades
Introduced for the International release of Monster Hunter and integrated into Sword and Shield paths, these fast weapons trade the ability to defend for a special "Demon" mode that increases damage in exchange for stamina.
Hammer
The Hammer is a weapon focusing purely on offensive short distance attacks, it is of the few melee weapons that inflict Blunt damage, which can stun monsters and break certain body parts.
Hunting Horn
Introduced in Monster Hunter 2, the Hunting Horn has the unique ability to produce song which can aid during hunts, like increasing damage or enabling Wind Resistance, most Hunting Horn attacks cause Blunt damage.
Lance
Lances have the unique mechanic of causing Cutting and Blunt damage, depending on which is more efficient against the target, they also possess a shield that can block most attacks.
Gunlance
Gunlances were introduced in Monster Hunter 2, a very technical weapon that relies on stocking shells to unleash powerful shotgun-like explosions.
Switch Axe
The Switch Axe is a weapon class itroduced in Monster Hunter 3, Switch Axes can morph between Axe-like and Great Sword-like forms with different movesets, they also possess a "Phial" with different effects during Sword mode, such as exhausting the target's stamina or enabling elements.
A variation known as the Switch Axe F was introduced during the later years of Monster Hunter Frontier.
Charge Blade
Introduced in Monster Hunter 4, the Charge Blade is another morphing weapon, this time switching between a Sword and Shield-type form and a more powerful Axe form, by stocking charges it can unleash powerful explosions in Axe form.
Insect Glaive
Also introduced in Monster Hunter 4, this weapon is accompanied by an insect companion known as a Kinsect, which can be used to attack and retrieve colored charges from monsters, various effects can be accomplished by stocking specific color combinations.
Light Bowgun
A nimble ranged weapon that is best used with light ammunition, decently powerful at medium range and can be modified with special parts.
Medium Bowgun
A variant of the Bowgun exclusive to Monster Hunter 3's 3-part bowgun system, a half-way point between Light and Heavy Bowgun.
Heavy Bowgun
Large bowguns that can often load more powerful ammunition, they can be fitted with shields.
Bow
A ranged weapon introduced in Monster Hunter 2, its arrows can be coated for various effects.
Tonfas
Tonfas are exclusive to Monster Hunter Frontier, they are dual-wielded blunt weapons that charge up during combat and enable aerial maneuvers.
Magnet Spike
A highly technical weapon exclusive to Monster Hunter Frontier, Magnet Spikes feature a unique magnetism mechanic that allows for controlling distance.
Accel Axe
A jet powered axe weapon exclusive to Monster Hunter Explore, Accel Axes fill a gauge to use up for strong series of slash attacks. The weapon can explosively launch its user midair.
Prowler
While not technically a weapon type, Monster Hunter Generations and Monster Hunter Generations Ultimate grant the ability to play as the player's chosen Palico. Prowlers fight both melee with small swords/maces and ranged with boomerangs, as well as utilizing their gauge to perform special abilities.