Velocidrome/MHG

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Revision as of 15:51, 11 September 2024 by HunterHisty (talk | contribs) (Created page with "{| class="wikitable" ! colspan=3 | Statistics |- ! HP || Attack || Defense |- | 300 || x1 || x1 |- | 400 || x1 || x1 |- | 500 || x1.01 || x1 |- | 600 || x1.03 || x1 |- | 700 || x1.05 || x1 |- | 1000 || x1.2 || x0.95 |- | 1000 || x1.2 || x0.95 |- | 1100 || x1.3 || x0.95 |- | 1200 || x1.5 || x0.9 |- | 1300 || x1.8 || x0.8 |- | 1600 || x2.5 || x0.75 |- | 1600 || x2.6 || x0.75 |- | 1800 || x2.8 || x0.75 |- | 1800 || x2.9 || x0.75 |- | 1800 || x3.1 || x0.7 |- | 2000 || x4 ||...")
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Statistics
HP Attack Defense
300 x1 x1
400 x1 x1
500 x1.01 x1
600 x1.03 x1
700 x1.05 x1
1000 x1.2 x0.95
1000 x1.2 x0.95
1100 x1.3 x0.95
1200 x1.5 x0.9
1300 x1.8 x0.8
1600 x2.5 x0.75
1600 x2.6 x0.75
1800 x2.8 x0.75
1800 x2.9 x0.75
1800 x3.1 x0.7
2000 x4 x0.7
Damage Effectiveness
Part Cut Impact Bullet
Whole Body 100% 100% 100% 50% 50% 50% 10%
Status Effectiveness
Status Treshold Increase Duration Recovery Damage
100→175 25 60s 10/5s 10/5s
80→125 15 10s 5/20s 0
70→130 15 15s 5/20s 0


Low Rank Carves
Item Chance
Velocidrome Claw 55%
Velociprey Hide 30%
Velociprey Scale 15%
High Rank Carves
Item Chance
Velocidrome Claw 54%
Velociprey Hide 30%
Velociprey Scale 15%
Velocidrome Head 1%
G Rank Carves
Item Chance
Velocidrome Claw 54%
Velociprey Hide+ 30%
Velociprey Scale+ 15%
Velocidrome Head 1%


Equipment