Zinogre/MHST2: Difference between revisions
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!style=“background=color:#FFA343”|[[File:MHST2-AttackSkill Icon.png|center|50px]]Skill | !style=“background=color:#FFA343”|[[File:MHST2-AttackSkill Icon.png|center|50px]]Skill | ||
!style=“background=color:#FFA343”|[[File:5thGen-Bug Icon Rise Green.png|center|50px]]Charged | !style=“background=color:#FFA343”|[[File:5thGen-Bug Icon Rise Green.png|center|50px]]Charged | ||
!style=“background=color:#FFA343”| | !style=“background=color:#FFA343”|Random Targets | ||
!style=“background=color:#FFA343”|Light (5 hits) | !style=“background=color:#FFA343”|Light (5 hits) | ||
!style=“background=color:#FFA343”|{{Element|Thunder}} | !style=“background=color:#FFA343”|{{Element|Thunder}} |
Revision as of 21:01, 14 November 2024
Overview
- Zinogre can be found in the Loloska and Terga locales. It also appears as a Royal Monster in Loloska.
- Zinogre cannot use Summon if its in an arena quest or is a Royal Monster.
Normal | |
---|---|
Attacks/Skills | |
Speed Attack | |
Thunderfist | |
Electric Charge |
Charged | |
---|---|
Attacks/Skills | |
Technical Attack | |
Thundercall | |
Summon* | |
Thunder Supercharge |
Supercharged | |
---|---|
Attacks/Skills | |
Power Attack | |
Summon* | |
Thunderbug Strike |
Moveset
Attack | Type | Phase | Targets | Damage | Element | Status/Effects |
---|---|---|---|---|---|---|
Speed Attack | Speed | Normal | Single Target | Light | None | |
Thunderfist | Speed | Normal | Single Target | Heavy | Paralysis | |
Electric Charge | Skill | Normal | Self | N/A | N/A | —> Charged |
Technical Attack | Technical | Charged | Single Target | Light | None | |
Thundercall | Skill | Charged | Random Targets | Light (5 hits) | None | |
Summon* | Skill | Charged | Self | N/A | N/A | Summons 1 Great Thunderbug (max 2) |
Thunder Supercharge | Skill | Charged | Self | N/A | N/A | —> Supercharged |
Power Attack | Power | Supercharged | Single Target | Light | None | |
Summon* | Skill | Supercharged | Self | N/A | N/A | Summons 1 Great Thunderbug (max 2) |
Thunderbug Strike | Skill | Supercharged | Single Target | Heavy | Paralysis —> Normal |
Status Effectiveness
Equipment