MHWilds: Items: Difference between revisions
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| colspan=3 |A coating that applies explosive powder to arrows. | | colspan=3 |A coating that applies explosive powder to arrows. | ||
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|{{MHWildsItem|Exhaust Coating|Coating| | |{{MHWildsItem|Exhaust Coating|Coating|Teal}} || 4 || 0z | ||
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| colspan=3 |A coating that applies a fatigue- inducing fluid to arrows. | | colspan=3 |A coating that applies a fatigue- inducing fluid to arrows. | ||
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</div> | </div> | ||
<div> | <div> | ||
==Ingredients== | ==Ingredients== | ||
{| class="wikitable itemtable" | {| class="wikitable itemtable" |
Revision as of 02:41, 5 November 2024
Plants and Mushrooms
Item | Rarity | Price |
---|---|---|
Herb | 1 | 2z |
A primary ingredient in potions. | ||
Antidote Herb | 1 | 2z |
A primary ingredient in antidotes. | ||
Sleep Herb | 1 | 5z |
A plant containing sleeping agents. Needed to craft sleep ammo and tranq bombs. | ||
Fire Herb | 2 | 4z |
A wondrous, flammable plant. Useful for crafting explosives and Flaming Ammo. | ||
Flowfern | 1 | 4z |
This plant's leaves store a great amount of water. A component for making water ammo. | ||
Snow Herb | 2 | 6z |
A plant that radiates ice-cold air. Use in combinations to create freeze ammo. | ||
Ivy | 1 | 8z |
A lightweight and extremely strong plant. Used to make nets for pitfall traps. | ||
Blue Mushroom | 2 | 2z |
A mushroom infused with power-enhancing effects. Used in restorative items. | ||
Toadstool | 2 | 8z |
A mushroom with poison properties. Needed to craft poison ammo and smoke bombs. | ||
Parashroom | 3 | 15z |
A mushroom that induces paralysis. Needed to craft paralysis ammo and tranq bombs. | ||
Nitroshroom | 2 | 6z |
A hard-to-find mushroom with the power to generate blazing heat. Required to craft Gunpowder. | ||
Mandragora | 3 | 40z |
A dangerous fungus said to draw the life out of people. Required to craft Immunizers and Max Potions. | ||
Nulberry | 2 | 120z |
A mysterious berry that cures various blights. | ||
Smokenut | 1 | 4z |
A nut that produces torrents of smoke. Combine with other items to add more effects. | ||
Dragonfell Berry | 4 | 78z |
A mysterious berry, rumored for eons to be loathed by dragons. Required to craft Dragon Ammo. | ||
Might Seed | 2 | 140z |
Temporarily strengthens your attacks when ingested by improving energy flow. | ||
Adamant Seed | 2 | 110z |
Temporarily raises your defense when ingested by hardening tissue. | ||
Blastnut | 1 | 4z |
A nut that explodes its hard contents on impact. Used to make sticky ammo. | ||
Slashberry | 1 | 4z |
A nut that shatters into razor-like pieces. Used to make slicing ammo. | ||
Bomberry | 2 | 12z |
A nut that ruptures on impact. Used to make cluster bombs. | ||
Dragonstrike Nut | 2 | 12z |
A nut that explodes on impact. Used to make Wyvern Ammo. |
Endemic Life Items
Item | Rarity | Price |
---|---|---|
Bitterbug | ||
Bitterbug Broth | 1 | 2z |
Bitter essence from an insect with innate healing abilities. Used as a component in many medicines. | ||
Thunderbug | ||
Thunderbug Capacitor | 4 | 80z |
Substance from an insect that emits electricity when struck. Required to craft Shock Traps and Thunder Ammo. | ||
Flashbug | ||
Flashbug Phosphor | 2 | 48z |
Luminous essence from an insect that emits a powerful flash when it dies. Used to craft Flash Pods. | ||
Godbug | ||
Godbug Essence | 4 | 120z |
Essence from an insect said to live a millennium. Combine it with other items to add their properties. | ||
Goldenfish | ||
Golden Scale | 4 | 1000z |
A Goldenfish scale. They shimmer like only pure gold can. | ||
Platinumfish | ||
Platinum Scale | 4 | 2000z |
A Platinumfish scale. They give off a beautiful gleam. | ||
Whetfish | ||
Whetfish Fin | 2 | 45z |
A fish fin that greatly restores sharpness and requires fewer strokes than a whetstone. | ||
Sushifish | ||
Sushifish Scale | 2 | 45z |
A scale from a Sushifish. Slightly restores health and treats bleeding. |
Slinger Ammo
Item | Rarity | Price |
---|---|---|
Stone | 1 | 0z |
Slinger ammo that can be used to hit faraway plant life and bombs. | ||
Flash Pod | 2 | 57z |
Slinger ammo that causes a violent flash on impact. Will temporarily blind monsters if used in front of them. | ||
Thorngrass Pod | 1 | 0z |
Slinger ammo that lodges into a target. Attacking where it's lodged deals extra damage. | ||
Obtained from Thorngrass | ||
Dung Pod | 2 | 20z |
Slinger ammo that releases a strong odor on impact. Causes certain monsters to flee. | ||
Obtained from Dung spots | ||
Large Dung Pod | 3 | 40z |
Slinger ammo that releases a strong odor on impact, causing any surrounding monsters to flee. | ||
Throwing Knife | 4 | 0z |
A knife that can be equipped to your Slinger. Can be coated with a range of chemicals. | ||
Tranq Blade | 3 | 4z |
A knife coated with a tranquilizer that can be shot from your Slinger to put trapped monsters to sleep. | ||
Burst Pod | 1 | 0z |
Slinger ammo that detonates on impact. Use it to stagger a monster when you're in a pinch. | ||
Obtained from Rockburst | ||
Luring Pod | 3 | 50z |
Slinger ammo that can be used to lure monsters toward yourself. | ||
Paint Pod | 4 | 0z |
Slinger ammo that makes a monster or location temporarily easier to find. | ||
Torch Pod | 1 | 0z |
Slinger ammo that can be used to scare away creatures that don't like fire and draw in those that do. | ||
Grounding Pod | 1 | 0z |
Slinger ammo that can dissipate electricity from the area it lands. | ||
Obtained from dropping Grounding Stones | ||
Bleeding Pod | 2 | 0z |
Slinger ammo that can be used to inflict massive damage on monster wounds. | ||
Grapple a Gajios's Sawhorn | ||
EZ Sonic Bomb | 2 | 0z |
Slinger ammo that emits an earsplitting sonic blast. Returned after quest completion. | ||
Screamer Pod | 2 | 45z |
Used as ammo for your Slinger. Emits a harsh, high-frequency sound that can disrupt sensitive monsters. | ||
Grapple a Baunos's Echo Wing | ||
Heavy Blunt Pod | 2 | 0z |
Slinger ammo that inflicts massive blunt damage where it lands. | ||
Heavy Severing Pod | 2 | 0z |
Slinger ammo that inflicts massive severing damage where it lands. |
Other
Item | Rarity | Price |
---|---|---|
Potion | 1 | 8z |
Restores a small amount of health. | ||
Mega Potion | 2 | 16z |
Restores a moderate amount of health. | ||
Antidote | 1 | 6z |
A cure for poison. | ||
Max Potion | 3 | 210z |
Fully restores health and temporarily maximizes the size of your Health Gauge. | ||
Nulberry | 2 | 120z |
A mysterious berry that cures various blights. | ||
Ration | 1 | 3z |
Food that restores a bit of stamina. It can also be used on the Portable BBQ Grill to have a meal. | ||
Well-done Steak | 2 | 48z |
A hearty roast that restores health and stamina and boosts both their max gauges. So tasty! | ||
Rare Steak | 1 | 3z |
Restores health and stamina and moderately increases the size of your Health Gauge temporarily. | ||
Burnt Meat | 1 | 1z |
Restores stamina, but it may be a bit too charred to provide any healing effects... | ||
Lifepowder | 4 | 190z |
Produces a cloud that heals you and anyone nearby. | ||
Raw Meat | 1 | 5z |
Meat carved from a monster. Can be cooked, combined, or used to set a trap. | ||
Barrel Bomb | 2 | 16z |
A small time bomb. | ||
Large Barrel Bomb | 3 | 52z |
A bomb that can be rolled after placing it on the ground. Strike it to trigger a powerful blast. | ||
Capture Net | 4 | 0z |
A net that can be fired from your Slinger. Use it to capture small creatures. | ||
Pitfall Trap | 3 | 200z |
A trap for catching large monsters. It is tripped by heavy weight. | ||
Shock Trap | 3 | 160z |
A trap that immobilizes a target. Use it to capture monsters. | ||
Whetstone | 4 | 0z |
A standard-sized whetstone. Use it to restore a weapon's sharpness. | ||
Binoculars | 4 | 0z |
A tool that magnifies distant objects and lets you learn more about them. | ||
Camping Kit | 4 | 0z |
A kit with all the tools to make camp. Use to set up and edit Pop-up Camps in available locations. | ||
Portable BBQ Grill | 4 | 0z |
A portable BBQ grill that can be used for grilling up raw meat and other ingredients. |
Ammo
Item | Rarity | Price |
---|---|---|
Normal Ammo | 1 | 0z |
Standard ammo. Fires multiple shots with each pull of the trigger. Unlimited capacity. | ||
Pierce Ammo | 1 | 0z |
Armor-piercing ammo. Depending on the monster, it can deal multiple hits. Unlimited capacity. | ||
Spread Ammo | 1 | 0z |
Ammo made for close combat. Short range but high power. Unlimited capacity. | ||
Sticky Ammo | 1 | 2z |
Powerful ammo that lodges in a target and explodes. Headshots stun. | ||
Cluster Bomb | 2 | 6z |
Ammo that fragments into multiple shells upon impact. Beware of friendly fire! | ||
Flaming Ammo | 2 | 2z |
Ammo that packs a punch against monsters susceptible to fire. | ||
Water Ammo | 2 | 2z |
Ammo that packs a punch against monsters susceptible to water. | ||
Thunder Ammo | 2 | 2z |
Ammo that packs a punch against monsters susceptible to thunder. | ||
Freeze Ammo | 2 | 2z |
Ammo that packs a punch against monsters susceptible to ice. | ||
Dragon Ammo | 3 | 10z |
Ammo that packs a punch against monsters weak to dragon. | ||
Poison Ammo | 2 | 2z |
Ammo that inflicts poison. Some targets require multiple shots in order for the status to take effect. | ||
Paralysis Ammo | 2 | 3z |
Ammo that causes paralysis. Some targets require multiple shots in order for the status to take effect. | ||
Sleep Ammo | 2 | 2z |
Ammo that induces sleep. Some targets require multiple shots in order for the status to take effect. | ||
Slicing Ammo | 2 | 3z |
Ammo that ejects sharp blades on impact, which can sever tails. | ||
Wyvern Ammo | 3 | 6z |
Ammo created through years of research into Wyvern's Fire. Short ranged, but destructive. | ||
Demon Ammo | 4 | 9z |
Ammo that produces a cloud that temporarily strengthens attacks in the impact zone of where it lands. | ||
Armor Ammo | 4 | 7z |
Ammo that produces a cloud that temporarily strengthens defense in the impact zone of where it lands. | ||
Recover Ammo | 2 | 2z |
Ammo that produces a healing cloud in the impact zone of where it lands. | ||
Tranq Ammo | 3 | 4z |
Ammo used to capture monsters ensnared in traps. | ||
Exhaust Ammo | 2 | 3z |
Ammo that drains a monster's stamina. | ||
Close-range Coating | 4 | 0z |
A coating designed to deal more damage to nearby targets, at the cost of a reduced maximum range. | ||
Power Coating | 4 | 0z |
A coating that increases the attack power of arrows. | ||
Pierce Coating | 4 | 0z |
A coating that increases piercing ability. Depending on the monster, it can deal multiple hits. | ||
Paralysis Coating | 4 | 0z |
A coating that applies paralysis effects to arrows. | ||
Poison Coating | 4 | 0z |
A coating that applies poison effects to arrows. | ||
Sleep Coating | 4 | 0z |
A coating that applies sleep effects to arrows. | ||
Blast Coating | 4 | 0z |
A coating that applies explosive powder to arrows. | ||
Exhaust Coating | 4 | 0z |
A coating that applies a fatigue- inducing fluid to arrows. |
Ingredients
Item | Rarity | Price |
---|---|---|
Kunafa Cheese | 4 | 200z |
An artisan cheese made in Kunafa, deliciously gooey when heated, and a great addition to any dish. | ||
Droolshroom | 4 | 200z |
A mushroom that grows in a secret spot known only to Wudwuds. A great addition to any dish. Black Belt Meal (Lo) (Stamina Use Down) | ||
Mud Shrimp | 4 | 200z |
A nutritious shrimp native to Oilwell Basin and favored in Azuz. A great addition to any dish. Tumbler Meal (Lo) (Evasion Time Up) | ||
Wild Herb | 4 | 100z |
This herb's refreshing aroma can mask any foul odor. A great finishing touch to any dish. Immunizer Meal (Status Effect Down) | ||
Eastern Honey | 4 | 100z |
Has a unique flavor, making it the perfect secret ingredient. A great finishing touch to any dish. Medic Meal (Health Rec Items Up) | ||
Monster Chili | 4 | 100z |
A powerful spice that enhances flavor and sweat production. A great finishing touch to any dish. Sizzling Meal (Negates the effect of hot or cold climates and increases defense while in such areas.) | ||
Windward Aloe | 4 | 100z |
Found in the Windward Plains, the water stored within its plump leaves has saved many a parched traveler. | ||
Fine Windward Aloe | 5 | 200z |
A rarity from the Windward Plains. A single drop of its delicious sap transforms water into ambrosia. | ||
Great Windward Aloe | 6 | 500z |
A treasure of the Windward Plains. Its leaves hold enough water to fill a bath in the driest desert. | ||
Sandpepper | 4 | 100z |
Found in the Windward Plains, this dried spice lends a rich and aromatic heat to any dish. | ||
Fiery Sandpepper | 5 | 200z |
A rarity from the Windward Plains. A spice so hot that a single bite opens the taster's third eye. |